Config 2025: How to pitch ideas and cut through the noise with Wojtek Dziedzic
By Figma
Summary
## Key takeaways - **Ideas don't matter; communication does**: A story about the Fiat 126P in Poland illustrates how effective communication can reframe a product perceived as 'garbage' into a beloved national symbol by highlighting its practicality for city life. [00:37], [02:39] - **Design pitches are often ignored**: Most people admit to not paying attention during design pitches, instead engaging with other tasks like messaging or browsing social media, indicating a struggle to capture audience attention. [03:51] - **Design is complex and boring**: Pitches for design concepts face two main hurdles: their inherent complexity requires significant mental effort to comprehend, and the subject matter itself can be perceived as boring, leading to disengagement. [05:30] - **Structure your pitch with a 'through line'**: To combat the one-dimensional nature of language versus the multi-dimensional nature of ideas, structure your pitch with a narrative 'through line' that connects all details into a cohesive whole, making complex ideas easier to follow. [06:14] - **Use the Problem-Solution-Benefit (PSB) structure**: Employing a three-letter acronym (TLA) structure like Problem-Solution-Benefit (PSB) provides a logical framework for explaining issues, their solutions, and the resulting benefits, making it easier to recall and deliver spontaneously. [11:34], [12:24] - **Start with a hook to create intrigue**: Instead of presenting data or technical details, begin your pitch with a hook—a novel and subversive framing of your idea—to amplify its benefits and capture attention by creating intrigue, even if the statement seems impossible. [14:50]
Topics Covered
- Ideas don't matter; communication does.
- Design pitches fail because they're boring and complex.
- A through line connects complex ideas into a narrative.
- Use TLAs to structure arguments for clarity and memorability.
- Storytelling and hooks make complex details engaging.
Full Transcript
[Music]
[Applause]
[Music]
Hello everyone. So, uh, first of all,
yes, my name is Voytech and yes, this is
my real name. Just to get it out of the
way. Feel free to pronounce it however
you like. Uh, we don't have the time for
pronunciations. Anyway, I currently work
uh on product design at Nord and I
worked on a few other things before
that. And all of this work led me to a
single depressing
realization. Ideas do not matter. And
this little car proves it. And you know,
it sounds really stupid. What do you
mean ideas don't matter? Design is all
about coming up with creative ways to
solve problems. Okay, so I have a short
little story that will maybe convince
you. These days, uh, the country I'm
from, Poland, is doing pretty well
economically speaking, but in the 70s,
it was one of the poorest places in
Europe. People were barely scraping by.
Uh, huge bread lines, empty
storeshelves, just generally not fun.
And to quantify this, 90% of people
wanted to buy a car, but only 2% could
actually afford one. The government had
a conundrum. They needed to introduce a
car that people could maybe afford. And
so they introduced
this. This is the Fiat 126P. And it's
absolute garbage even by 70
standards. It had a small engine. It was
cramped and slow. It was ugly. And all
of the awfulness was actually an issue
of political stability. Think about it.
People covered their car and the only
one available was so bad that it kind of
symbolized the awful living
conditions. It's easy to assume that
this story ends in a disaster, but you
would be wrong because today the fiat
isn't just some remnant of a horrible
past, but a bonafide national symbol.
There's a city door in Wars, so you can
take in one, a keychain, a commemorative
coin, an actual video game, and it's
kind of terrible, by the way. Here's a
photo of me with one
kid, a natural model, and a few other
things. The iron curtain fell, but the
Fiat remained popular. So, how is it
possible that something so terrible on
paper? Uh, keep in mind, most people
still couldn't afford the car. How did
something so terrible become not just
accepted, but actually
beloved? The answer is
communication. Sure, the Fiat was a
terrible car, but promotional campaigns
reframed it under one incredibly
important and distinct aspect. It was
small, compact, and thus it was
practical, and perfectly suited for
everyday city life. Communication
completely reframed a conventionally
terrible idea. You might have never
heard about the fiat or much about
Poland or never designed anything that
could cause a crisis despite what user
feedback probably makes you think. But I
believe that this story should still be
relatable. Why? Well, let me just ask
you. I would like to hear that from you.
Raise your hand if you ever pitched or
presented a design concept or a design
concept during a company meeting or
maybe during a job interview or in any
context
really. All right, nearly everyone
raised their hands because it's pretty
obvious that this is a fact of life.
Designers needs needs to present their
stuff. It's just a part of our daily
responsibilities.
But let me ask you now, if you ever
attended a design pitch or a design
presentation of any kind, but you didn't
actually pay attention to the person
speaking and instead you just worked on
something else, you message people, you
browse social
media. Okay, I'm not afraid to admit it
and I see that pretty much everyone here
isn't either. And I think it's pretty
safe to say that everyone does it. I
won't snitch any by the way but because
I think that everyone at the end of the
day thinks that when we present we look
like
this. We are enlightening the audience
with the brilliance of our
idea. But it's pretty clear that reality
is probably more like this.
Design should be about fun, creative
stuff, but more often than not, it's
just about boring internal company
politics. While a great idea is
important in a corporate environment,
it's not the quality or the research or
the visuals that decide whether the idea
will see the light of the day. It's just
how we sell it to key stakeholders or
even just fellow team members. And it's
a challenge because attention is a
commodity. There's only so much
attention our brains are willing to give
to anything when you've got infinite
other things to worry about. We have an
attention cap of 20 minutes. And as I'm
giving this talk right now, I fully
realize that I need to make every second
of it more engaging than the pocket
distractor you all
have. And that is the exact same problem
you need to solve when you pitch
designs. And with design, I believe
there is two very unique problems to
focus on. First, design is complex. It
requires a lot of brain juice to
comprehend a design concept. It's a lot
of mental work no one wants to do.
Second, and I don't know how to say it,
but design is just really boring. I'm
sorry to say this, but it's just this.
It's slow, methodical, and yes, you
guessed it right. I'm a little burn
burned out, but it's just rectangles on
screen. It's not exactly an exhilarating
drama. It's rectangles on screen. It
doesn't give you that rush of
dopamine. A successful design pitch
needs to understand and address these
issues. So first of all, why is design
difficult to comprehend? So cognitive
science says that the way we think about
problems and the way we talk about them
are
incompatible. Our brains think in
hierarchies. Uh when we have a product
solution in mind, it's not exactly an
orderly essay. It's a creative and
layered messy web of random interlin
concepts. Our idea as it exists in our
heads is
multi-dimensional. Speech on the other
hand is always one-dimensional. It's a
stream of words one after
another. Here lies the disconnect. How
do you structure a pitch of something
that is inherently complex with a tool,
your language, which is just unfit for
the job? Your pitch needs a structure.
Uh, I don't mean like a bullet point
list or some table. I mean, I mean an
overall arc, a narrative that translates
the multi-dimensional into
one-dimensional, a through line, a term
typically used for movies or books, but
I think we can apply it to presentations
as well. It's a threat which connects
each part of your presentation into one
cohesive narrative. It doesn't mean you
must stick to a single topic. It just
means that all the details you do take
have to connect back to that single
unifying theme.
for this talk. While I had a lot of kind
of random ideas, they all connect to a
through line. Make designs clear and
interesting in your pitch. Then I
translated that into the script and I
cut out anything that just didn't fit.
Although it really hurt a lot. All
right, before I move on to actual design
examples of this in practice, a quick
word from today's talk sponsor, NordVPN.
[Applause]
Okay, I'm just kidding. It's actually NP
bus. NPU is Nord's flagship password
manager. And by pure coincidence, I
actually work on it. It's pretty
straightforward. You enter a password,
it gets saved, you can reuse it later on
any device. There's way more features
storing personal info, financial
information, uh, pass keys, secure
notes, and there's an entire personal
cyber security suit to keep yourself
safe
online. This is Nerpass Homeview, and
it's deliberately simple. There's a
navigation on the left and a list of
items in the middle. If you want to move
your passwords or any other type of
information from another password
manager, you can actually do that using
the import feature which is currently
hidden deep in the settings. While the
feature is fantastic, the visibility of
it just sucks and it's no wonder we are
struggling with retention because of
it. However, what if we wanted to make
every new Nerd Pass user a regular Nerd
Pass user immediately after signup? What
if we took the import functionality out
of the settings into the home view and
turned it into a drag and drop field?
And that way more new users will see the
import feature immediately and
immediately know what to do. Why will it
succeed? Well, simply put, 100% of our
users, including any new one, see the
home view after signup. But 3 months
after that initial exposure, only 12% of
those users remain.
However, if we take a look at users who
do perform import, that number jumps
back to 40%. So, there is strong
correlation between import and
retention. And user research reveals why
that is. And it's kind of obvious.
People don't know import exists.
Manually adding existing data to NPass
is just a chore. No one's actually
willing to do that and give the app a
try because it's such a huge ask. But if
you clearly tell people and show them
you can just actually move over your
existing stuff into your NordPass
account, well they are a bit more
willing to give the amp a try and in the
best case scenario call it the best
thing since Ctrl
+V. All right. So what I did now is I
pitched to you a potential idea for a N
bus. Just to be clear, it's not
something we are actually planning. It's
purely hypothetical including all of the
data and research, but it's based on
reality.
Let's take a look at the structure. You
will quickly see there's a lot of
concepts I had in mind for this uh data,
user feedback, uh product context and so
on. But it's not random. It all connects
to a through line making users regular
users. I didn't for example discuss
interaction design like how simple a
drag and drop field is because one we
don't have the time and two it would
just feel a little bit out of place. But
if I were to choose improving the UX as
my through line, I would absolutely
cover more topics related to UX and UI
aspects in slides and on the script. I
consider the through line to be
fundamental for the overarching macro
level of any presentation actually
including this talk. But now let's take
a look at the micro level and focus on
how to structure an individual um point
or an individual argument within a slide
or a series of slides.
To do this, let's go back to this slide
and let's take a look at the script. So,
first I focus on the problem. The
visibility of import sucks and we are
struggling with user retention. Second,
the solution. We'd like to introduce a
drag and drop field into the home view.
Lastly, the benefit. This will work well
because every single new user sees the
home view after signup.
This is what I call the problem solution
benefit argument structure and it's an
example of a TLA
structure. WTF does this stand for?
Okay, so it's actually threeletter
acronyms. Simply
put,
it's simply put is a multi-step
structure with a distinct beginning,
middle, and end. And it's an acronym, so
it's easy to remember and rely on,
especially when speaking spontaneously.
And especially there when like me,
you're not a native English speaker. You
make a lot of grammar mistakes. You
really need to think about how to even
structure a sentence. In other words,
I'm a little dumber in English than in
Polish. What we just went through as a
PSB structure. And it's handy when you
want to explain things in a logical
manner while focusing on an issue and
its background. But a different TLA
structure like story inside action, SIA,
could be more personal and appeal to
emotions. I would for example recall the
story of how I initially didn't even
know that import exists despite
designing the
app. But the structure can really be
anything because the idea is here for
you to basically create your own TLAs,
your own acronyms which fit your
presentation style. You don't have to
and you shouldn't mention them
explicitly. I mean, we just went through
eee an example of what TLA is, an
explanation of what it is, and how to
execute it in
practice. And all of this is actually a
part of a bigger explanation where we
went through the
problem, the problem, the solution, and
you should know it by now, the
benefits. The brain is tuned to
comprehend uh stories and gesture things
better than complex detail. Structures
like the TLA or like the through line
follow this principle. So they are
easier for the audience to follow. But
they also make things easier for you
because they give you guidance on what
to include in your presentation. Uh this
talk had a lot of random ideas. Some car
from the 70s, cognitive science and
npass. But structures allowed me to
connect these frankly random things to
support one
takeaway. Structures make designs
clear. But even an intuitive
presentation can still be boring. And
boring things repel attention. A pitch
has to create intrigue. Conventionally,
impressive details such as data or
research should make your pitch stand
out. But surprisingly, the opposite is
actually true. When encountering new
concepts, we don't use the most advanced
parts of our brain which evolved for
complex analysis. We use the most
primitive parts of our brain which
evolved to keep us safe by reacting
quickly without any
analysis. So when presented with complex
details, the brain literally turns off
because it's literally being bored to
death. Otherwise, a pitch could take
hours, but we only have seconds to peak
that initial interest. So, a clear
structure needs to be spiced up starting
literally with a hook. It's a simple
opening statement which encapsulates the
main takeaway of your pitch. It's not
just a summary. It's a novel and
subversive framing of your big idea. For
example, uh earlier in my pitch, I
didn't start out by listing data or
technical details and I said, "What if
every new Nerd Pass user became a
regular Nerd Pass user immediately after
sign up?" This statement is obviously
impossible, but that's not really the
point. The point is to one amplify the
main benefit of my idea and two create
intrigue out of something ordinary. I
could have said here's how we can
redesign import, but that wouldn't
really sound that
exciting. I mean, even this talk, I
started out by saying ideas don't matter
and this little car proves it, which
sounds mental, but then again, it's the
hook. It's meant to capture your
attention by introducing the main topic
of the talk of the talk in an unorthodox
way. But why bring up some random car at
all? Wouldn't it be better to just jump
right into the actual meat and potatoes
of the talk? Well, maybe this story
might seem pointless. It's only loosely
connected to the theme of the talk. But
I would say that kind of is easier to
grasp than say neuroscience behind
communication.
Not only a simple story does a have a
much lower barrier to entry, it actually
kind of illustrates the point better
than any quote unquote impressive data
ever could. And that's the power of
storytelling, translating the abstract
and complex into something simple, into
something more human, more relatable,
and importantly for tackling boredom,
interesting to listen to. I'm certain
most talks here on config will probably
have some parable in the middle
specifically because of this exact
reason. Once you notice it, you can't go
back. But when it comes to design, it's
rectangles on screen. What kind of
stories can we have about that? Okay.
So, for example, when I worked on a yet
unannounced feature, the problem we run
into is that each country has a
different format for their ID cards.
Norway mentions height. In the EU, most
member states don't. In the US, there is
no like verbally issued actual ID card.
I didn't just want to mention this
problem. It was one of the main issues
of the project. I really wanted to
accentuate it. And to do this, I used
this wiki article. In Ireland, there was
a person called Prago Jazzy who was
declared the worst traffic violator
after racking up over 50 traffic
violations from all over the country.
The Irish police launched an
investigation into this person and this
investigation revealed that this person
is actually not even a
person. It's actually Praoast and it's
it literally just translates to driver's
license in
Polish. Okay. So, what happened is that
Ireland has a lot of Polish immigrants.
So, whenever one was pulled over and
they handed their documents over for
review, the Polish people couldn't
actually read the documents. So, they
just assumed that those two words, they
have to be unnamed because Polish looks
like gibberish.
I mean, look at my name again if you
don't believe
me. But eventually, because of silly
stories like this, the EU adopted a
single standardized format. The reason
I'm bringing the story up is simply if
an entire country can make such a huge
blunder, so might
we. But I realize that for most
projects, there won't really be an oddly
specific story to rely on. So what you
can do in you know what you can do
instead like I did in the pitch before
is use data which by itself is pretty
boring but you can connect it to user
feedback an actual human aspect behind
the numbers and that will be more than
enough to create some captivating
narrative and actually user feedback is
a treasure trove of stories you can just
plug into your pitch. Some of my
favorites from N include this guy who
apparently enjoys the app, but still not
so sadly tells me that I suck at my
job. This person who is complaining
about their wife and they still give us
five stars, which I'm not sure how to
interpret,
frankly. Or this person who's really
passionate about a single specific
aspect of one single specific feature,
which feedback is feedback at the end of
the day, I guess. I realized that these
examples are a bit wacky and I actually
had funnier and more absurd ones and
even an entire section about how
important humor is. But during
rehearsals, it turned out I'm not that
funny. So, I cut it out. Uh, and to be
honest, I cut like 80% of this talk.
It's the unfortunate reality of making a
slideex. It's just knowing what to put
on the slides.
So, for example, I forbid myself from
using the classic bullet point list and
title layout because I absolutely hate
it. I get it. It's simple. But having 50
separate slides cost literally as much
as having one slide. So, just break each
point down into an individual slide. And
to focus on the narration, I kept slides
to absolute minimum just a single word
or a single visual. to go between
different points. I used motion
transitions a lot because they're like
visual candy for your brain. It's just
something nice to look at as a yapsum
nonsense. And they also have the
practical purpose of maintaining
cohesion when I have a single point span
across multiple slides. If you don't
hate yourself, uh dissolving is good
enough, too. If I made a separate point,
I just cut into it to visually signify
that. And if I wanted to make a really
separate point, I changed the visuals
from light to
dark. Whenever I had a UI design, I
animated it uh to highlight something
that was important for the narration.
And that's actually why I would
recommend Figma slides. It's not because
I was forced to on the
backstage. It's just handy when you
already have designs in Figma to have
everything in one place.
All of these, the hook, the data, the
nice slides, the storytelling are meant
to make your pitch more engaging, more
interesting, more uh dopamine inducing
or at least a little bit less
boring. But sometimes I just leave my
slides blank so you can focus and look
at me. Sorry for
that. These methods work for me. I
consider them good practices. And if
you're on YouTube, you can actually just
go back and try to catch them in real
time. That's how we got the view count.
By the way, each presentation is
different though. I don't adhere to
these methods all the time and I don't
think it would make sense for anyone to
just copy them either. I consider them
more of a guideline because actually the
most interesting thing is authenticity.
So what I think you should do is just
try to find the best practices which
work for you and which fit your
presentation style. Some of which I hope
will be the things we discussed today
though. Thank you for listening and good
luck making your own slides in the
future.
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