Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games | Lex Fridman Podcast #475
By Lex Fridman
Summary
## Key takeaways - **AI can model reality's underlying structure**: AI systems, like Veo, can model complex physical phenomena such as fluid dynamics and material interactions surprisingly well, suggesting they extract underlying structures that can be reverse-engineered and learned, potentially applying to most of reality. (00:05, 01:03) - **Nature's evolutionary processes create learnable patterns**: Natural systems, shaped by evolutionary or survival processes, possess inherent structure that makes them learnable by classical algorithms. This principle extends from biological evolution to geological formations and cosmological systems. (03:40, 04:25) - **P equals NP might be a physics question**: If physics is fundamentally informational, then the P versus NP problem becomes a physics question. Understanding the universe as an informational system could be key to solving this computational complexity challenge. (07:05, 07:10) - **AI can learn intuitive physics without embodiment**: Models like Veo 3 demonstrate an intuitive grasp of physics, materials, and liquids through passive observation, challenging the notion that embodied interaction is necessary for understanding physical reality. (13:38, 16:35) - **AI can evolve algorithms, not just be programmed**: Systems like AlphaEvolve, which evolve algorithms, represent a promising direction for future AI. Combining Large Language Models with evolutionary computing can explore novel regions of the search space for complex problem-solving. (31:04, 31:35) - **AI research requires both engineering and scientific breakthroughs**: Progress towards AGI is not solely about scaling compute; it requires scientific breakthroughs. DeepMind's strength lies in its research culture and talent, enabling innovation when the terrain becomes more challenging. (01:04:05, 01:05:05)
Topics Covered
- Anything that can be evolved can be modeled.
- AI can learn physics from passive observation alone.
- AI will generate truly personalized open-world games.
- AGI is the ultimate tool for fundamental discovery.
- The real test for AGI is creative genius.
Full Transcript
- It's hard for us humans to make
any kind of clean predictions about
highly nonlinear, dynamical systems.
But again, to your point,
we might be very surprised what classical learning systems
might be able to do about even fluid.
- Yes, exactly.
I mean, fluid dynamics, Navier-Stokes equations,
these are traditionally thought of as
very, very difficult intractable problems
to do on classical systems.
They take enormous amounts of compute,
you know, weather prediction systems,
you know, these kind of things all involve
fluid dynamics calculations.
But again, if you look at something like Veo,
our video generation model,
it can model liquids quite well, surprisingly well,
and materials, specular lighting.
I love the ones where, you know,
there's people who generated videos
where there's like clear liquids
going through hydraulic presses,
and then it's being squeezed out.
I used to write physics engines and graphics engines
in my early days in gaming,
and I know it's just so painstakingly hard
to build programs that can do that.
And yet somehow these systems are, you know,
reverse engineering from just watching YouTube videos.
So presumably what's happening is
it's extracting some underlying structure
around how these materials behave.
So perhaps there is
some kind of lower dimensional manifold that can be learned
if we actually fully understood
what's going on under the hood.
That's maybe, you know, maybe true of most of reality.
- The following is a conversation with Demis Hassabis,
his second time on the podcast.
He is the leader of Google DeepMind
and is now a Nobel Prize winner.
Demis is one of the most brilliant and fascinating minds
in the world today,
working on understanding and building intelligence,
and exploring the big mysteries of our universe.
This was truly an honor and a pleasure for me.
This is the Lex Friedman podcast.
To support it,
please check out our sponsors in the description
and consider subscribing to this channel.
And now, dear friends, here's Demis Hassabis.
In your Nobel Prize lecture,
you propose what I think is
a super interesting conjecture that quote,
"Any pattern that can be generated or found in nature
can be efficiently discovered and modeled
by a classical learning algorithm."
What kind of patterns of systems might be included in that?
Biology, chemistry, physics, maybe cosmology?
- Yup. - Neuroscience.
What are we talking about?
- Sure.
Well, look, I felt that
it's sort of a tradition I think of Nobel Prize lectures
that you're supposed to be a little bit provocative.
And I wanted to follow that tradition.
What I was talking about there is
if you take a step back
and you look at all the work that we've done,
especially with the Alpha X projects,
so I'm thinking AlphaGo,
of course, AlphaFold.
What they really are is we're building models of
very combinatorially, high-dimensional spaces that,
you know, if you try to brute force a solution,
find the best move in Go,
or find the exact shape of a protein,
and if you enumerated all the possibilities,
there wouldn't be enough time in the,
you know, the time of the universe.
So you have to do something much smarter.
And what we did in both cases was
build models of those environments
and that guided the search in a smart way
and that makes it tractable.
So if you think about protein folding,
which is obviously a natural system,
you know, why should that be possible?
How does physics do that?
You know, proteins fold in milliseconds in our bodies.
So somehow physics solves this problem
that we've now also solved computationally.
And I think the reason that's possible is that,
in nature, natural systems have structure
because they were subject to
evolutionary processes that shaped them.
And if that's true,
then you can maybe learn what that structure is.
- So this perspective I think is a really interesting one,
you've hinted it, at it,
which is almost like crudely stated,
anything that can be evolved can be efficiently modeled.
You think there's some truth to that?
- Yeah, I sometimes call it
survival of the stablest or something like that,
because, you know,
of course, there's evolution for life, living things,
but there's also, you know,
if you think about geological times,
so the shape of mountains
that's being shaped by weathering processes, right,
over thousands of years.
But then you can even take a cosmological,
the orbits of planets, the shapes of asteroids,
these have all been survived kind of processes
that have acted on them many, many times.
So if that's true,
then there should be some sort of pattern
that you can kind of reverse learn
and a kind of manifold really that helps you search
to the right solution, to the right shape,
and actually allow you to predict things about it
in an efficient way.
Because it's not a random pattern, right?
So it may not be possible
for manmade things or abstract things like
factorizing large numbers,
because unless there's patterns in the number space,
which there might be,
but if there's not and it's uniform,
then there's no pattern to learn,
there's no model to learn that will help you search,
you have to do brute force.
So in that case, you know,
you maybe need a quantum computer, something like this.
But in most things in nature that we're interested in
are not like that.
They have structure
that evolved for a reason and survived over time.
And if that's true,
I think that's potentially learnable by neural network.
- It's like nature's doing a search process.
And it's so fascinating that in that search process
it's creating systems that could be efficiently modeled.
- That's right, yeah. - So interesting.
- So they can be efficiently rediscovered or recovered
because nature's not random, right?
Everything that we see around us,
including like the elements that are more stable,
all of those things,
they're subject to some kind of selection process pressure.
- Do you think,
because you're also a fan of
theoretical computer science and complexity,
do you think we can come up with a kind of complexity class,
like a complexity zoo type of class
where maybe it's the set of learnable systems,
the set of learnable natural systems,
LNS? - Yeah.
- This is Demis Hassabis' new class of systems
that could be actually learnable
by classical systems in this kind of way,
natural systems that can be modeled efficiently?
- Yeah, I mean,
I've always been fascinated by the P equals NP question
and what is modelable by classical systems,
by non-quantum systems, you know, Turing machines in effect.
And that's exactly what I'm working on actually
in kind of my few moments of spare time
with a few colleagues about is should there be,
you know, maybe a new class or problem
that is solvable by this type of neural network process
and kind of mapped onto these natural systems.
So, you know,
the things that exist in physics and have structure.
So I think that could be
a very interesting new way of thinking about it.
And it sort of fits
with the way I think about physics in general,
which is that, you know, I think information is primary.
Information is the most sort of
fundamental unit of the universe,
more fundamental than energy and matter.
I think they can all be converted into each other,
but I think of the universe
as a kind of informational system.
- So when you think of the universe
as an informational system,
then the P equals NP question is a physics question.
- [Demis] That's right.
- And is a question that can help us
actually solve the entirety of this whole thing going on.
- Yeah, I think it's one of
the most fundamental questions actually
if you think of physics as informational.
And the answer to that I think is gonna be,
you know, very enlightening.
- More specific to the P and NP question.
This again, some of the stuff we're saying is
kind of crazy right now.
Just like the Christian Anfinsen Nobel Prize speech,
controversial thing that he said sounded crazy,
and then you went and got a Nobel prize for this
with John Jumper,
solved the problem.
So let me just stick to the P equals NP.
Do you think there's something
in this thing we're talking about that could be shown
if you can do something like polynomial time
or constant time compute ahead of time
and construct this gigantic model,
then you can solve
some of these extremely difficult problems
in a theoretic computer science kind of way?
- Yeah, I think that there are
actually a huge class of problems
that could be couched in this way,
the way we did AlphaGo and the way we did AlphaFold,
where, you know,
you model what the dynamics of the system is,
the properties of that system,
the environment that you are trying to understand.
And then that makes the search for the solution
or the prediction of the next step efficient
basically polynomial times,
so tractable by a classical system,
which a neural network is.
It runs on normal computers, right,
classical computers, Turing machines in effect.
And I think
it's one of the most interesting questions there is
is how far can that paradigm go?
You know, I think we've proven the AI community in general
that classical systems, Turing machines can go a lot further
than we previously thought.
You know, they can do things like
model the structures of proteins
and play Go to better than world champion level.
And you know, a lot of people would've thought
maybe 10, 20 years ago that was decades away,
or maybe you would need
some sort of quantum machines, quantum systems
to be able to do things like protein folding.
And so I think we haven't really
even sort of scratched the surface yet
of what classical systems so-called could do.
And of course, AGI being built on a neural network system
on top of a neural network system
on top of a classical computer would be
the ultimate expression of that.
And I think the limit the, you know,
what the bounds of that kind of system,
what it can do,
it's a very interesting question
and directly speaks to the P equals NP question.
- What do you think, again, hypothetical,
might be outside of this maybe emergent phenomena?
Like if you look at cellular automata,
some of have extremely simple systems
and then some complexity emerges.
- Yes. - Maybe that would be outside
or even would you guess even that might be amenable
to efficient modeling by a classical machine?
- Yeah, I think those systems would be
right on the boundary, right?
So I think most emergent systems, cellular automata,
things like that could be modelable by a classical system.
You just sort of do a forward simulation of it
and it'd probably be efficient enough.
Of course, there's the question of things
like chaotic systems
where the initial conditions really matter,
and then you get to some, you know, uncorrelated end state.
Now those could be difficult to model.
So I think these are kind of the open questions.
But I think when you step back
and look at what we've done with the systems
and the problems that we've solved,
and then you look at things that Veo 3
on like video generation
sort of rendering physics and lighting and things like that,
you know, really core fundamental things in physics,
it's pretty interesting.
I think it's telling us something quite fundamental about
how the universe is structured in my opinion.
So, you know, in a way that's what I wanna build AGI for is
to help us as scientists answer these questions
like P equals NP.
- Yeah, I think we might be continuously surprised about
what is modelable by classical computers.
I mean, AlphaFold 3 on the interaction side is surprising,
that you can make any kind of progress on that direction.
AlphaGenome is surprising
that you can map the genetic code to the function.
Kind of playing with the emergent kind of phenomena,
you think there's so many combinatorial options that,
and then here you go,
you can find the kernel that is efficiently modeled.
- Yes, because there's some structure,
there's some landscape, you know,
in the energy landscape or whatever it is
that you can follow, some grading you can follow.
And of course, what neural networks are very good at
is following gradients.
And so if there's one to follow
and you can specify the objective function correctly,
you know, you don't have to deal with all that complexity,
which I think is how we maybe have naively thought about it
for decades those problems.
If you just enumerate all the possibilities,
it looks totally intractable.
And there's many, many problems like that.
And then you think,
well, it's like 10 to 300 possible protein structures,
it's 10 to the 170 possible Go positions.
All of these are way more than atoms in the universe.
So how could one possibly find the right solution
or predict the next step?
But it turns out that it is possible.
And of course, reality in nature does do it, right?
Proteins do fold.
So that gives you confidence that there must be,
if we understood how physics was doing that in a sense,
and we could mimic that process, model that process,
it should be possible on our classical systems
is basically what the conjecture's about.
- And of course there's nonlinear dynamical systems,
highly nonlinear dynamical systems,
everything involving fluid.
- Yes, right.
- You know, recently I had a conversation with Terence Tao
who mathematically contends
with a very difficult aspect of systems
that have some singularities in them
that break the mathematics.
And it's just hard for us humans
to make any kind of clean predictions about
highly nonlinear dynamical systems.
But again, to your point,
we might be very surprised what classical learning systems
might be able to do about even fluid.
- Yes, exactly.
I mean, fluid dynamics, Navier-Stokes equations,
these are traditionally thought of as
very, very difficult intractable kind of problems
to do on classical systems.
They take enormous amounts of compute,
you know, weather prediction systems,
you know, these kind of things all involve
fluid dynamics calculations.
And, but again,
if you look at something like Veo,
our video generation model,
it can model liquids quite well, surprisingly well,
and materials, specular lighting.
I love the ones where, you know,
there's people who generated videos
where there's like clear liquids
going through hydraulic presses
and then it's being squeezed out.
I used to write physics engines and graphics engines
in my early days in gaming,
and I know it's just so painstakingly hard
to build programs that can do that.
And yet somehow these systems are, you know,
reverse engineering from just watching YouTube videos.
So presumably what's happening is
it's extracting some underlying structure around
how these materials behave.
So perhaps there is some kind of
lower dimensional manifold that can be learned
if we actually fully understood
what's going on under the hood.
That's maybe, you know, maybe true of most of reality.
- Yeah, I've been continuously precisely
by this aspect of Veo 3.
I think a lot of people highlight different aspects,
including the comedic and the meme,
- Yes. - all that kind of stuff.
And then the ultrarealistic ability to capture humans
in a really nice way
that's compelling and feels close to reality,
and then combine that with native audio.
All of those are marvelous things about Veo 3.
But the exactly the thing you're mentioning,
which is the physics.
- [Demis] Yeah.
- It's not perfect, but it's damn pretty good.
And then the really interesting scientific question is
what is it understanding about our world
in order to be able to do that?
Because the cynical take with diffusion models,
there's no way it understands anything.
But it seems, I mean,
I don't think you can generate
that kind of video without understanding.
And then our own philosophical notion of
what it means to understand
then is like brought to the surface.
Like to what degree do you think Veo 3
understands our world?
- I think to the extent that it can predict the next frames,
you know, in a coherent way.
That is a form, you know, of understanding, right?
Not in the anthropomorphic version of,
you know, it's not some kind of
deep philosophical understanding of what's going on.
I don't think these systems have that.
But they certainly have modeled enough of the dynamics,
you know, put it that way,
that they can pretty accurately generate whatever it is,
eight seconds of consistent video that by eye
at least, you know, at a glance,
it's quite hard to distinguish what the issues are.
And imagine that in two or three more years time,
that's the thing I'm thinking about
and how incredible they will look,
given where we've come from, you know,
the early versions of that one or two years ago.
And so the rate of progress is incredible.
And I think I'm like you is
like a lot of people love all of the standup comedians
that actually captures a lot of human dynamics very well
and body language.
But actually the thing
I'm most impressed with and fascinated by is
the physics behavior,
the lighting and materials and liquids.
And it's pretty amazing that it can do that.
And I think that shows it that it has
some notion of at least intuitive physics, right?
How things are supposed to work intuitively?
Maybe the way that a human child
would understand physics, right?
As opposed to a, you know,
a PhD student really being able to unpack all the equations.
It's more of an intuitive physics understanding.
- Well, that intuitive physics understanding,
that's the base layer,
that's the thing people sometimes call a common sense.
Like it really understands something.
I think that really surprised a lot of people.
It blows my mind that
I just didn't think it would be possible to generate
that level of realism without understanding.
You know, there's this notion
that you can only understand the physical world
by having an embodied AI system,
a robot that interacts with that world.
That's the only way to construct
an understanding of that world.
- [Demis] Yeah.
- But Veo 3 is directly challenging that
it feels like. - Right, yes.
And it's very interesting.
You know, if you were to ask me five, 10 years ago,
I would've said,
even though I was immersed in all of this,
I would've said, well, yeah,
you probably need to understand intuitive physics.
You know, like if I push this off the table,
this glass it will maybe shatter, you know,
and the liquid will spill out, right?
So we know all of these things.
But I thought that, you know,
and there's a lot theories in neuroscience,
it's called action in perception where,
you know, you need to act in the world
to really, truly perceive it in a deep way.
And there was a lot of theories about
you'd need embodied intelligence or robotics or something
or maybe at least simulated action
so that you would understand things like intuitive physics.
But it seems like you can understand it
through passive observation,
which is pretty surprising to me.
And again, I think hints at something underlying about
the nature of reality in my opinion,
beyond just the, you know,
the cool videos that it generates.
And of course there's next stages is
maybe even making those videos interactive
so one can actually step into them and move around them,
which would be really mind blowing,
especially given my games background.
So you can imagine.
And then I think, you know,
we're starting to get towards
what I would call a world model,
a model of how the world works,
the mechanics of the world, the physics of the world,
and the things in that world.
And of course that's what you would need
for a true AGI system.
- I have to talk to you about video games.
- Yes. - You're being a bit trolly.
I think you're having more and more fun on Twitter on X,
which is great to see.
So a guy named Jimmy Apples tweeted,
let me play a video game of my Veo 3 videos already
Google cooked so good.
Playable world models wen?
It's spelled W-E-N, question mark.
And then you quote tweeted that with,
now wouldn't that be something.
So how hard is it to build game worlds with AI?
Maybe can you look out into
the future of video games - Hmm.
- five, 10 years out. - Hmm.
- What do you think that looks like?
- Well, games were my first love really.
And doing AI for games was
the first thing I did professionally in my teenage years
and was the first major AI systems that I built.
And I always wanna,
I wanna scratch that itch one day and come back to that.
So, you know, and I will do I think.
And I think I'd sort of dream about, you know,
what would I have done back in the '90s
if I'd had access to the kind of AI systems we have today.
And I think you could build absolutely mind-blowing games.
And I think the next stage,
I always used to love making,
all the games I've made are open world games.
So they're games where there's a simulation
and then there's AI characters
and then the player interacts with that simulation
and the simulation adapts to the way the player plays.
And I always thought they were the coolest games because,
so games like Theme Park that I worked on
where everybody's game experience
would be unique to them, right?
Because you are kind of co-creating the game, right?
We set up the parameters,
we set up initial conditions,
and then you as the player immerse in it,
and then you are co-creating it with the simulation.
But of course it's very hard to program open world games.
You know, you've got to be able to create content
whichever direction the player goes in.
And you want it to be compelling
no matter what the player chooses.
And so it was always quite difficult to build
things like cellular automata actually,
type of those kind of classical systems
which created some emergent behavior.
But they're always a little bit fragile,
a little bit limited.
Now we are maybe on the cusp in the next few years,
five, 10 years of having AI systems
that can truly create around your imagination,
can sort of dynamically change the story
and storytell the narrative around and make it dramatic
no matter what you end up choosing.
So it's like the ultimate
choose your own adventure sort of game.
And, you know,
I think maybe we are within reach,
if you think of a kind of interactive version of Veo.
And then wind that forward five to 10 years
and you know, imagine how good it's gonna be.
- Yeah, so you said a lot of super interesting stuff there.
So one, the open world built into that is
a deep personalization the way you've described it.
So it's not just that it's open world,
that you can open any door and there'll be something there.
It's that the choice of which door you open
in an unconstrained way defines the worlds you see.
So some games try to do that.
They give you choice. - Yes.
- But it's really just an illusion of choice.
- Yes. - 'cause you only,
like Stanley Parable, - Yeah.
- this game I use to play.
It's really, there's a couple of doors
and it really just takes you down a narrative.
Stanley Parable is a great video game.
I recommend people play. - Yeah.
- That kind of in a meta way mocks the illusion of choice.
And there's philosophical notions of free will and so on.
But I do like one of my favorite games,
Elder Scrolls Daggerfall I believe,
that they really played with like
random generation of the dungeons,
- [Demis] Yeah.
- of you can step in, - Yes.
- and they give you this feeling of an open world.
And there you mentioned interactivity,
you don't need to interact.
That's the first step
'cause you don't need to interact that much.
You just, when you open the door,
whatever you see is
randomly generated for you. - Yeah.
- And that's already an incredible experience
'cause you might be the only person to ever see that.
- Yeah, exactly.
And so, but what you'd like is a little bit better
than just sort of a random generation, right?
So you'd like,
and also better than a simple A-B hard-coded choice, right?
That's not really open world, right?
As you say, it's just giving you the illusion of choice.
What you want to be able to do is
potentially anything in that game environment.
And I think the only way you can do that is
to have generated systems,
systems that will generate that on the fly.
Of course, you can't create
infinite amounts of game assets, right?
It's expensive enough already how AAA games are made today.
And that was obvious to us back in the '90s
when I was working on all these games.
I think maybe Black & White was the game that I worked on,
early stages of that,
that had the still probably the best learning AI in it.
It was an early reinforcement learning system that you,
you know, you were looking after this mythical creature
and growing it and nurturing it.
And depending how you treated it,
it would treat the villagers in that world in the same way.
So if you were mean to it, it would be mean.
If you were good, it would be protective.
And so it was really a reflection of the way you played it.
So actually all of the,
I've been working on sort of simulations and AI
through the medium of games at the beginning of my career.
And really the whole of what I do today is still a follow on
from those early more hard-coded ways of doing the AI
to now, you know, fully general learning systems
that are trying to achieve the same thing.
- Yeah, it's been interesting, hilarious,
and fun to watch you and Elon
obviously itching to create games 'cause you're both gamers.
And one of the sad aspects of your incredible success
in so many domains of science,
like serious adult stuff, - Yeah.
- that you might not have time to really create a game.
You might end up creating the tooling
that others will create the game
and you have to watch others - Exactly.
- create the thing you've always dreamed of.
Do you think it's possible you can somehow
in your extremely busy schedule,
actually find time to create something like Black & White?
An actual video game where like you could
make the childhood dream
- Yeah, well you know, - become reality?
- there's two things,
what I think about that is maybe that with vibe coding
as it gets better, - Yeah.
- and there's a possibility that
I could, you know, - Yes, sure.
- one could do that actually in your spare time.
So I'm quite excited about that.
That would be my project
if I got the time to do some vibe coding.
I'm actually itching to do that.
And then the other thing is,
you know, maybe it's a sabbatical after AGI
has been safely stewarded into the world
and delivered into the world.
You know, that and then working on my physics theory
as we talked about at the beginning.
Those would be the two, my two post AGI projects,
let's call it that way.
- I would love to see
which post AGI, - The old spec game.
- post AGI would you choose solving the problem that
some of the smartest people in human history contended with.
So P equals NP or creating a cool video game.
- Yeah.
Well, but in my world they'd be related
because it would be an open world simulated game
as realistic as possible.
So, you know, what is the universe
that's speaking to the same question, right?
P equals NP, I think all these things are related,
at least in my mind.
- I mean in a really serious way,
video games sometimes are looked down upon.
It's just this fun side activity.
But especially,
as AI does more and more of the difficult boring tasks,
something we in modern world called work,
you know, video games is the thing
in which we may find meaning in which we may find
like what to do with our time.
You could create incredibly rich, meaningful experiences.
Like that's what human life is.
And then in video games,
you can create more sophisticated,
more diverse ways of living,
right? - Yeah.
- That's the core idea. - I think so.
I mean, those of us who love games and I still do is,
you know, it's almost can let your imagination run wild,
right?
Like I used to love games and working on games so much
because it's the fusion,
especially in the '90s and early 2000s,
the sort of golden era,
and maybe the '80s of the games industry.
And it was all being discovered.
New genres were being discovered.
We weren't just making games,
we felt we were creating a new entertainment medium
that never existed before, right?
Especially with these open world games and simulation games
where you as the player were co-creating the story.
There's no other media,
entertainment media where you do that,
where you as the audience actually co-create the story.
And of course now with multiplayer games as well,
it can be a very social activity
and can explore all kinds of interesting worlds in that.
But on the other hand, you know,
it's very important to also enjoy and experience
the physical world.
But the question is then,
you know, I think we're gonna have
to kind of confront the question again of
what is the fundamental nature of reality?
What is gonna be the difference
between these increasingly realistic simulations
and multiplayer ones and emergent
and what we do in the real world?
- Yeah, there's clearly a huge amount of value
to experiencing the real world nature.
There's also a huge amount of value
in experiencing other humans directly in person
the way we're sitting here today.
- [Demis] Yes.
- But we need to really scientifically rigorously
answer the question why. - Yeah, exactly.
- And which aspect of that can be mapped
- Yeah. - into the virtual world?
- [Demis] Exactly.
- And it's not enough to say,
yeah, you should go touch grass and hang out in nature,
it's like why exactly - Yeah, yeah.
- is that valuable? - Yes.
And I guess that's maybe the thing
that's been haunting me or obsessing me
from the beginning of my career.
If you think about all the different things I've done
they're all related in that way.
The simulation, nature of reality,
and what is the bounds of, you know, what can be modeled.
- Sorry for the ridiculous question,
but so far, what is the greatest video game of all time?
What's up there?
What makes it? - Well,
my favorite one of all time is Civilization I have to say.
That was the Civilization I and Civilization II
my favorite games of all time.
- I can only assume you've avoided the most recent one
because it would probably,
that would be your sabbatical.
You would disappear. - Yes, exactly.
They take a lot of time these Civilization games,
so I've got to be careful with them.
- Fun question,
you and Elon seem to be somehow solid gamers,
is there a connection between being great at gaming
and being great leaders of AI companies?
- I don't know.
It's an interesting one.
I mean, we both love games.
And it's interesting,
he wrote games as well to start off with.
It's probably, it's especially in the era I grew up in
where home computers were just became a thing,
you know, in the late '80s and '90s,
especially in the UK.
I had a Spectrum and then a Commodore Amiga 500,
which is my,
- Nice. - my favorite computer ever.
And that's where I learned all programming.
And of course it's a very fun thing to program,
is to program games.
So I think it's a great way to learn programming,
probably still is.
And then of course
I immediately took it in directions of AI and simulations,
so I was able to express my interest in games
and my sort of wider scientific interests altogether.
And then the final thing I think that's great about games is
it fuses artistic design, you know, art,
with the most cutting edge programming.
So again, in the '90s,
all of the most interesting technical advances
were happening in gaming.
Whether that was AI, graphics, physics engines, hardware,
even GPUs of course were designed for gaming originally.
So everything that was pushing computing forward in the '90s
was due to gaming.
So interestingly that was
where the forefront of research was going on.
And it was this incredible fusion with art,
you know, graphics but also music
and just the whole new media of storytelling.
And I love that.
For me it's this sort of multidisciplinary kind of effort is
again, something I've enjoyed my whole life.
- I have to ask you I almost forgot about one of the many
and I would say one of the most incredible things recently
that somehow didn't yet get enough attention is AlphaEvolve.
We talked about evolution a little bit,
but it's the Google DeepMind system
that evolves algorithms. - Yeah.
- Are these kinds of evolution like techniques promising
as a component of future superintelligence system?
So for people who don't know,
it's kind of, I don't know if it's fair to say,
it's LLM-guided evolution search.
- Yeah. - So evolutionary algorithms
- are doing the search, - Yes.
- and LLMs are telling you where.
- Yes, exactly.
So LLMs are kind of proposing some possible solutions
and then you use evolutionary computing on top
to find some novel part of the search space.
So actually I think it's an example of
very promising directions
where you combine LLMs or foundation models
with other computational techniques.
Evolutionary methods is one,
but you could also imagine Monte Carlo Tree Search.
Basically many types of
search algorithms or reasoning algorithms
sort of on top of or using the foundation models as a basis.
So I actually think there's quite
a lot of interesting things to be discovered probably
with these sort of hybrid systems let's call them.
- But not to romanticize evolution.
- Yeah. - And I'm only human.
But you think there's some value
in whatever that mechanism is.
'Cause we already talked about natural systems.
Do you think there's a lot of
low-hanging fruit of us understanding,
being able to model,
being able to simulate evolution and then using that,
whatever we understand about that nature,
its biomechanism,
to then do search better and better and better.
- Yes, so if you think about, again,
breaking down the sort of systems we've built
to their really fundamental core,
you've got like the model of
the underlying dynamics of the system.
And then if you want to discover something new,
something novel that hasn't been seen before,
then you need some kind of search process on top
to take you to a novel region of the search space.
And you can do that in a number of ways.
Evolutionary computing is one.
With AlphaGo,
we just use Monte Carlo Tree Search, right?
And that's what found move 37,
the new kind of never seen before strategy in Go.
And so that's how you can go
beyond potentially what is already known.
So the model can model everything
that you currently know about, right,
all the data that you currently have,
but then how do you go beyond that?
So that starts to speak about the ideas of creativity.
How can these systems create something new,
discover something new?
Obviously this is super relevant for scientific discovery
or pushing med science and medicine forward,
which we want to do with these systems.
And you can actually bolt on
some fairly simple search systems on top of these models
and get you into a new region of space.
Of course, you also have to make sure that
you are not searching that space totally randomly,
it would be too big.
So you have to have some objective function
that you're trying to optimize and hill climb towards
and that guides that search.
- But there's some mechanism of evolution
that are interesting,
maybe in the space of programs,
but then the space of program is
an extremely important space,
'cause you can probably generalize to everything, you know.
But you know, for example, mutation.
So it's not just Monte Carlo Tree Search
where it's like a search.
You could every once in a while,
- Combine things, yeah. - combine things, alter,
like a components of a thing. - Yes.
- So then, you know what evolution is really good at is
not just the natural selection,
it's combining things and building increasingly complex
hierarchical systems. - Yes.
- So that component's super interesting.
- Yeah. - Especially like
with AlphaEvolve and the space of programs.
- Yeah, exactly.
So there's, you can get a bit of
an extra property out of revolutionary systems,
which is some new emergent capability may come about.
- Yes. - Right, of course,
like what happened with life.
Interestingly with naive
sort of traditional evolution computing methods,
without LLMs and the modern AI,
the problem with them,
they were very well studied in the '90s and early 2000s
and some promising results,
but the problem was they could never work out
how to evolve new properties, new emergent properties.
You always had a sort of subset of the properties
that you put into the system.
But maybe if we combine them with these foundation models,
perhaps we can overcome that limitation.
Obviously naturally evolution clearly did
'cause it did evolve new capabilities, right?
So bacteria to where we are now.
So clearly that it must be possible
with evolutionary systems to generate new patterns,
you know, going back to the first thing we talked about,
and new capabilities and emergent properties.
And maybe we're on the cusp of discovering how to do that.
- Yeah, listen,
AlphaEvolve is one of the coolest things I've ever seen.
I, on my desk at home, you know,
most of my time is spent on that computer just programming.
And next to the three screens is a skull of a Tiktaalik,
which is one of the early organisms
that crawled out of the water onto land.
And I just kind of watch that little guy.
It's like,
whatever the competition mechanism of evolution is
it's quite incredible. - Yes.
- It's truly, truly incredible.
- Yeah. - Now whether that's exactly
the thing we need to do to do our search,
but never dismiss the power of nature what it did here.
- Yeah, and it's amazing,
which is a relatively simple algorithm, right, effectively.
And it can generate all of this immense complexity emerges,
obviously running over,
you know, four billion years of time.
But it's, you know,
you can think about that as again,
a search process that ran over
the physics substrate of the universe
for a long amount of computational time,
but then it generated all this incredible rich diversity.
- So, so many questions I wanna ask you.
So one, you do have a dream,
one of the natural systems
you want to try to model is a cell.
- Yes. - That's a beautiful dream.
I could ask you about that.
I also, just, for that purpose on the AI scientist front,
just broadly,
so there's a essay from
Daniel Kokotajlo, Scott Alexander and others
that outline steps along the way to get to ASI
and has a lot of interesting ideas in it,
one of which is including a superhuman coder
and a superhuman AI researcher.
And in that,
there's a term of research taste that's really interesting.
So in everything you've seen,
do you think it's possible for AI systems
to have research taste,
to help you in the way that AI co-scientists does,
to help steer human, brilliant scientists,
and then potentially by itself to figure out
what are the directions
where you want to generate truly novel ideas?
Because that seems to be like
a really important component of how to do great science.
- Yeah, I think that's gonna be
one of the hardest things to mimic or model is
this idea of taste or judgment.
I think that's what separates the, you know,
the great scientists from the good scientists.
Like all professional scientists
are good technically, right,
otherwise they wouldn't have been made it that far
in academia and things like that.
But then do you have the taste to sort of sniff out
what the right direction is,
what the right experiment is,
what the right question is.
So picking the right question is the hardest part of science
and making the right hypothesis.
And that's what, you know,
today's systems definitely they can't do.
So, you know,
I often say it's harder to come up with a conjecture,
a really good conjecture than it is to solve it.
So we may have systems soon
that can solve pretty hard conjectures.
You know, Math Olympiad problems where you know,
AlphaProof last year our system got, you know,
silver medal in that.
Really hard problems.
Maybe eventually we'll solve
a Millennium Prize kind of problem.
But could a system come up with a conjecture worthy of study
that someone like Terence Tao would've gone,
you know what, that's a really deep question
about the nature of maths or the nature of numbers
or the nature of physics.
And that is far harder type of creativity.
And we don't really know,
today's systems clearly can't do that
and we're not quite sure what that mechanism would be.
This kind of leap of imagination,
like Einstein had when he came up with, you know,
special relativity and then general relativity
with the knowledge you had at the time.
- And for conjecture,
you want to come up with a thing that's interesting,
it's amenable to proof. - Yes.
- So like, it's easy to come up with a thing
that's extremely difficult. - Yeah.
- It's easy to come up with a thing that's extremely easy,
but that at that very edge, - That sweet spot, right,
of basically advancing the science
and splitting the hypothesis space into two ideally, right?
Whether if it's true or not true,
you've learned something really useful
and that's hard.
And making something that's also, you know,
falsifiable and within sort of the technologies
that you currently have available.
So it's a very creative process, actually,
highly creative process that
I think just a kind of naive search on top of a model
won't be enough for that.
- Okay, the idea of splitting the hypothesis space in two
is super interesting.
So I've heard you say that there's basically no failure in,
or failure is extremely valuable if it's done,
if you construct the questions right,
if you construct the experiments right,
if you design them right,
that failure or success are both useful.
So perhaps, - Yes.
- because it's splits the hypothesis basically too,
it's like a binary search. - Yes, that's right.
So when you do like, you know,
real blue sky research,
there's no such thing as failure really
as long as you are picking experiments and hypotheses
that meaningfully split the hypothesis space.
So, you know, and you learn something,
you can learn something kind of equally valuable
from an experiment that doesn't work.
That should tell you if you've designed the experiment well
and your hypotheses are are interesting,
it should tell you a lot about where to go next.
And then you're effectively doing a search process
and using that information in,
you know, very helpful ways.
- So to go to your dream of modeling a cell,
what are the big challenges that lay ahead for us
to make that happen?
We should maybe highlight that AlphaFold,
I mean there's just so many leaps.
- Yeah. - So AlphaFold solved,
if it's fair to say protein folding,
and there's so many incredible things
we could talk about there including the open sourcing,
everything you've released.
AlphaFold 3 is doing protein, RNA, DNA interactions,
which is super complicated and fascinating.
It's amenable to modeling.
AlphaGenome predicts how small genetic changes.
Like if we think about single mutations,
how they link to actual function?
So those, it seems like it's creeping along,
- Yes. - to sophisticated,
to much more complicated things like a cell,
but a cell has a lot of really complicated components.
- Yeah.
So what I've tried to do throughout my career is
I have these really grand dreams
and then I try to, as you've noticed,
and then I try to break,
but I try to break them down any, you know,
it's easy to have a kind of a crazy ambitious dream.
But the trick is how do you break it down
into manageable, achievable, interim steps
that are meaningful and useful in their own right.
And so virtual cell,
which is what I call the project of modeling a cell,
I've had this idea, you know,
of wanting to do that for maybe more like 25 years.
And I used to talk with Paul Nurse,
who is a bit of a mentor of mine in biology.
He runs the, you know, founded the Crick Institute
and won the Nobel prize in 2001.
We've been talking about it since,
you know, before, you know, in the '90s.
And I used to come back to every five years like,
what would you need to model of the full internals of a cell
so that you could do experiments on the virtual cell
and what those experiment, you know, in silico.
And those predictions would be useful for you
to save you a lot of time in the wet lab, right?
That would be the dream.
Maybe you could 100X speed up experiments
by doing most of it in silico,
the search in silico,
and then you do the validation step in the wet lab.
That would be, that's the dream.
And so, but maybe now, finally,
so I was trying to build these components,
AlphaFold being one,
that would allow you eventually to model
the full interaction, a full simulation of a cell.
And I'd probably start with a yeast cell.
And partly that's what Paul Nurse studied
because the yeast cell is like a full organism
that's a single cell, right?
So it's the kind of simplest single cell organism.
And so it's not just a cell, it's a full organism.
And yeast is very well understood.
And so that would be a good candidate for
a kind of full simulated model.
Now AlphaFold is the solution to the kind of
static picture of what does a protein look,
a 3D structure protein look like,
a static picture of it.
But we know that biology,
all the interesting things happen
with the dynamics, the interactions.
And that's what AlphaFold 3 is the first step towards is
modeling those interactions.
So first of all, pairwise,
you know, proteins with proteins,
proteins with RNA and DNA,
but then the next step after that
would be modeling maybe a whole pathway,
maybe like the TOR pathway that's involved in cancer
or something like this.
And then eventually you might be able to model,
you know, a whole cell.
- Also, there's another complexity here
that stuff in a cell happens at different timescales.
Is that tricky?
Like they're, you know,
protein folding is, you know, super fast.
- [Demis] Yes.
- I don't know all the biological mechanisms,
- Yeah. - but some of them
take a long time. - Yeah.
- And so that's a level,
so the levels of interaction has
a different temporal scale - Yeah.
- that you have to be able to model.
- So that would be hard.
So you'd probably need several simulated systems
that can interact at these different temporal dynamics,
or at least maybe it's like a hierarchical system
so you can jump up or down the different temporal stages.
- So can you avoid,
I mean, one of the challenges here is not avoid simulating,
for example, the quantum mechanical aspects of
any of this, right?
You want to not over model.
You could skip ahead to just model
the really high level things
that get you a really good estimate of
what's going to happen. - Yes.
So you got to make a decision
when you're modeling any natural system,
what is the cutoff level of
the granularity that you're gonna model it to
that then captures the dynamics that you're interested in?
So probably for a cell,
I would hope that would be the protein level
and that one wouldn't have to go down to the atomic level.
So, you know,
and of course, that's where AlphaFold stock kicks in.
So that would be kind of the basis
and then you'd build these higher level simulations
that take those as building blocks
and then you get the emergent behavior.
- Apologize for the pothead questions ahead of time,
but do you think we'll be able to simulate a model,
the origin of life?
So being able to simulate the first,
from non-living organisms,
the birth of a living organism.
- I think that's a one of the, of course,
one of the deepest and most fascinating questions.
I love that area of biology.
You know, there's people like,
there's a great book by Nick Lane,
one of the top experts in this area called
"The Ten Great Inventions of Evolution."
I think it's fantastic.
And it also speaks to what the great filters might be,
you know, prior or are they ahead of us?
I think they're most likely in the past
if you read that book of how unlikely to go,
you know, have any life at all.
And then single cell to multi-cell
seems an unbelievably big jump that took
like a billion years I think - Yeah.
- on Earth to do, right?
So it shows you how hard it was, right?
- Bacteria were super happy
for a very long time. - For a very long time
before they captured mitochondria somehow, right?
I don't see why not,
why AI couldn't help with that some kind of simulation.
Again, it's a bit of a search process
through a combinatorial space.
Here's like all the,
you know, the chemical soup that you start with,
the primordial soup that, you know,
maybe was on Earth near these hot vents,
here's some initial conditions,
can you generate something that looks like a cell?
So perhaps that would be a next stage
after the virtual cell project is,
well, how could you actually
something like that emerge from the chemical soup?
- Well, I would love it if there was a move 37
for the origin of life. - Yeah.
- I think that's one of the sort of great mysteries.
I think ultimately what we'll figure out is their continuum.
There's no such thing as a line
between non-living and living.
But if we can make that rigorous.
- Yes. - That the very thing
from the Big Bang to today
has been the same process.
If you can break down that wall
that we've constructed in our minds of
the actual origin from non-living to living,
that it's not a line that it's a continuum,
that connects physics and chemistry and biology.
- Yeah. - There's no line.
- I mean, this is my whole reason
why I've worked on AI and AGI my whole life.
Because I think it can be the ultimate tool
to help us answer these kind of questions.
And I don't really understand why,
you know, the average person doesn't think like,
worry about this stuff more.
Like how can we not have a good definition of life
and living and non-living and the nature of time,
and let alone, consciousness and gravity
and all these things.
And quantum mechanics weirdness.
It's just, to me,
I've always had this sort of
screaming at me in my face, the whole,
and it's getting louder.
You know, it's like how, what is going on here?
You know, and I mean that in the deeper sense like,
you know, the nature of reality,
which has to be the ultimate question.
- [Lex] Yeah.
- That would answer all of these things.
It's sort of crazy if you think about it.
We can stare at each other,
and every one of these living things all the time,
we can inspect it microscopes and take it apart
almost down to the atomic level,
and yet we still can't answer that clearly,
- Yeah. - in a simple way,
that question of how do you define living?
- [Lex] Yeah.
- It's kind of amazing.
- Yeah, living,
you can kind of talk your way out of thinking about,
but like consciousness,
like we have this very obviously
subjective conscious experience,
like we're at the center of our own world
and it feels like something.
And then,
how are you not screaming, - Yeah.
- at the mystery of it all, right?
I mean, but really,
humans have been contending
with the mystery of the world around them for a long, long.
There's a lot of mysteries.
Like what's up with the sun and the rain.
- Yeah. - Like what's that about?
And then like last year we had a lot of rain
and this year we don't have rain.
Like what did we do wrong?
Humans have been asking
that question for a long time. - Yeah, exactly.
So we're quite,
I guess we've developed a lot of mechanisms
to cope with this. - Yeah.
- These deep mysteries that we can't fully,
we can see but we can't fully understand
and we have to just
get on with daily life. - Yeah.
- And we keep ourselves busy, right?
In a way, did we keep ourselves distracted?
- I mean weather is one of
the most important questions of human history.
We still, that's the go-to small talk direction
of the weather. - Yes.
Especially in England, yeah.
- And then which is, you know,
famously is an extremely difficult system
to model. - Yeah.
- And even that system,
Google DeepMind has made progress on.
- Yes, yeah, we've created
the best weather prediction systems in the world
and they're better than
traditional fluid dynamics sort of systems
that usually calculated on massive supercomputers,
takes days to calculate it.
We've managed to model a lot of the weather dynamics
with neural network systems
with our WeatherNext system.
And again, it's interesting,
that those kinds of dynamics can be modeled
even though they're very complicated,
almost bordering on chaotic systems in some cases.
A lot of the interesting aspects of that
can be modeled by these neural network systems.
Including very recently we had, you know,
cyclone prediction of where,
you know, paths of hurricanes might go.
Of course super useful, super important for the world.
And it's super important to do that
very timely and very quickly and as well as accurately.
And I think it's very promising direction again of,
you know, simulating,
and so that you can run forward predictions and simulations
of very complicated real world systems.
- I should mention that
I've gotten a chance in Texas to meet
a community of folks called the storm chasers.
- [Demis] Yes.
- And what's really incredible about them,
I need to talk to them more,
is they're extremely tech-savvy
because what they have to do is they have to use models
to predict where the storm is. - Yeah.
- So it's this beautiful mix of
like crazy enough - Yeah.
- to like go into the eye of the storm.
- Yeah. - And like,
in order to protect your life
and predict where the extreme events are going to be,
they have to have
increasingly sophisticated models of weather.
- Yeah. - Yeah.
It's a beautiful balance of like
being in it as living organisms
and the cutting edge of science.
So they actually might be using DeepMind systems,
so that's. - Yeah, hopefully they are.
And I love to join them in one of those chases.
They look amazing, right? - It's great.
- To actually experience it one time.
- Exactly. - Yeah.
- And then also to experience the correct prediction,
- Yeah, yeah. - where something will come,
and how it's going to evolve.
It's incredible, yeah.
You've estimated that we'll have AGI by 2030,
so there's interesting questions around that.
How will we actually know that we got there
and what may be the move, quote, "Move 37" of AGI?
- My estimate is sort of 50% chance
by in the next five years.
So, you know, by 2030 let's say.
And so I think there's a good chance that that could happen.
Part of it is what is your definition of AGI,
of course people arguing about that now.
And mine's quite a high bar and always has been of like,
can we match the cognitive functions that the brain has?
Right, so we know our brains are pretty much
general Turing machines, approximate.
And of course we created
incredible modern civilization with our minds.
So that also speaks to how general the brain is.
And for us to know we have a true AGI,
we would have to like make sure
that it has all those capabilities.
It isn't kind of a jagged intelligence
where some things it's really good at like today's systems,
but other things it's really flawed at.
And that's what we currently have with today's systems.
They're not consistent.
So you'd want that consistency of intelligence
across the board.
And then we have some missing,
I think, capabilities,
like sort of the true invention capabilities and creativity
that we were talking about earlier.
So you'd want to see those.
How you test that?
I think you just test it.
One way to do it would be kind of brute force test of
tens of thousands of cognitive tasks that,
you know, we know that humans can do.
And maybe also make the system available
to a few hundred of the world's top experts,
the Terrence Taos of each subject area,
and see if they can find, you know,
give them a month or two
and see if they can find an obvious flaw in the system.
And if they can't,
then I think you are pretty, you know,
you can be pretty confident we have a fully general system.
- Maybe to push back a little bit.
It seems like humans are really incredible
as the intelligence improves across all domains
to take it for granted.
Like you mentioned, Terrence Tao,
these brilliant experts,
they might quickly in a span of weeks
take for granted all the incredible things you can do
and then focus in well, aha, right there.
You know, I consider myself,
first of all, human. - Yeah.
- I identify as human.
You know, some people listen to me talk and they're like,
that guy is not good at talking,
the stuttering, you know.
So like even humans have obvious across domains, limits,
even just outside of mathematics and physics and so on.
I wonder if it will take something like a move 37,
so on the positive side, - Yeah.
- versus like a barrage of 10,000 cognitive tasks.
- Yeah. - where it'll be one or two
where it's like, - Yes.
- holy shit, this is special. - So I think there are.
Exactly.
So I think there's the sort of blanket testing
to just make sure you've got the consistency.
But I think there are the sort of lighthouse moments
like the move 37 that I would be looking for.
So one would be inventing
a new conjecture or a new hypothesis about physics
like Einstein did.
So maybe you could even run the back test of
that very rigorously.
Like have a cutoff, a knowledge cutoff of 1900
and then give the system everything that was,
you know, that was written up to 1900,
and then see if it could come up
with special relativity and general relativity, right,
like Einstein did.
That would be an interesting test.
Another one would be, can it invent a game like Go?
Not just come up with move 37, a new strategy,
but can it invent a game that's as deep,
as aesthetically beautiful, as elegant as Go?
And those are the sorts of things
I would be looking out for.
And probably a system being able to do
several of those things, right?
For it to be very general, not just one domain.
And so I think that would be the signs at least
that I would be looking for,
that we've got a system that's AGI level.
And then maybe to fill that out,
you would also check their consistency,
you know, make sure there's no holes in that system either.
- Yeah, something like
a new conjecture or scientific discovery.
That would be a cool feeling.
- Yeah, that would be amazing.
So it's not just helping us do that,
but actually coming up with something brand new.
- And you would be in the room for that.
- Absolutely. - So it would be like
probably two or three months before announcing it.
And you would just be sitting there trying not to tweet.
- Something like that.
Exactly, it's like, what is this amazing,
- Yeah. - you know, physics idea?
And then we would probably check it
with world experts in that domain.
- Yeah. - Right.
And validate it and kind of go through its workings,
and I guess it would be explaining its workings too.
Yeah, it'd be an amazing moment.
- Do you worry that we as humans, even expert humans,
like you might miss it?
- Well, it may be pretty complicated.
So it could be, the analogy I give there is
I don't think it will be totally mysterious
to the best human scientists,
but it may be a bit like,
for example, in chess,
if I was to talk to Garry Kasparov or Magnus Carlson
and play a game with them
and they make a brilliant move,
I might not be able to come up with that move,
but they could explain why afterwards that move made sense.
And we would be to understand it to some degree,
not to the level they do,
but in, you know, if they were good at explaining,
which is actually part of intelligence too,
is being able to explain in a simple way
what you're thinking about.
I think that that will be very possible
for the best human scientists.
- But I wonder, maybe you can educate me on the side of Go,
I wonder if there's moves from Magnus or Garry
where they at first will dismiss it as a bad move.
- Yeah, sure.
It could be.
But then afterwards they'll figure out with their intuition
that this is why this works.
And then empirically,
the nice thing about games is,
one of the great things about games is
it's a sort of scientific test.
Do you win the game or not win?
And then that tells you,
okay, that move in the end was good,
that strategy was good.
And then you can go back and analyze that
and explain even to yourself
a little bit more why explore around it.
And that's how chess analysis and things like that works.
So perhaps that's why my brain works like that.
'cause I've been doing that since I was four.
And you're trained,
you know, it's sort of hardcore training in that way.
- But even now, like when I generate code,
there is this kind of
nuanced, fascinating contention that's happening
where I might at first identify
a set of generated code as incorrect
in some interesting nuanced ways.
But then I'm always have to ask the question,
is there a deeper insight here
that I'm the one who's incorrect?
And that's going to,
as the systems get more and more intelligent,
you're gonna have to contend with that.
It's like, what do you?
Is this a bug or a feature, - Yeah.
- what you just came up with?
- Yeah, and they're gonna be pretty complicated to do,
but of course it will be.
You can imagine also AI systems
that are producing that code or whatever that is,
and then human program is looking at it,
but also not unaided with the help of AI tools as well.
So it's gonna be kind of an interesting,
you know, maybe different AI tools to the ones,
- Yeah. - That they're more, you know,
kind of monitoring tools to the ones that generated it.
- So if we look at AGI system,
sorry to bring it back up,
- Yeah. - but AlphaEvolve, super cool.
So AlphaEvolve enables, on the programming side,
something like recursive self-improvement potentially.
Like if you can imagine what that AGI system,
maybe not the first version,
but a few versions beyond that,
what does that actually look like?
Do you think it will be simple?
Do you think it'll be something like
a self-improving program and a simple one?
- I mean, potentially that's possible I would say.
I'm not sure it's even desirable
because that's a kind of like hard takeoff scenario.
- Yeah. - But you,
these current systems like AlphaEvolve,
they have, you know,
human in the loop deciding on various things,
their separate hybrid systems that interact.
One could imagine eventually doing that end-to-end.
I don't see why that wouldn't be possible.
But right now, you know,
I think the systems are not good enough to do that
in terms of coming up with the architecture of the code.
And again, it's a little bit reconnected to this idea of
coming up with a new conjecture hypothesis.
How like they're good if you give them
very specific instructions about what you're trying to do.
But if you give them a very vague high-level instruction
that wouldn't work currently.
And I think that's related to this idea of like
invent a game as good as Go, right?
Imagine that was the prompt.
That's pretty underspecified.
And so the current systems wouldn't know,
I think what to do with that,
how to narrow that down to something tractable.
And I think there's similar like,
look, just make a better version of yourself.
That's too unconstrained.
But we've done it in, you know,
and as you know with AlphaEvolve like
things like faster matrix multiplication.
So when you hone it down
to very specific thing you want,
it's very good at incrementally improving that.
But at the moment,
these are more like incremental improvements,
sort of small iterations.
Whereas if, you know,
if you wanted a big leap in understanding,
you need a much larger advance.
- Yeah, but it could also be sort of
to push back against hard takeoff scenario,
it could be just a sequence of incremental improvements
like matrix multiplication.
Like it has to sit there for days
thinking how to incrementally improve a thing
and that it does so recursively.
And as you do more and more improvement, it'll slow down.
- Right. - So there'll be like,
like the path to AGI won't be like,
it'll be a gradual improvement over time.
- Yes.
If it was just incremental improvements,
that's how it would look.
So the question is,
could it come up with a new leap like
the Transformers architecture? - Yeah.
- Right, could it have done that back in 2017,
when, you know, we did it and Brain did it.
And it's not clear that these systems,
something AlphaEvolve wouldn't be able to do
make such a big leap.
So for sure these systems are good.
We have systems I think that can do
incremental hill climbing.
And that's a kind of bigger question about
is that all that's needed from here
or do we actually need one or two more big breakthroughs?
- And can the same kind of systems
provide the breakthroughs also?
So make it a bunch of S-curves.
Like incremental improvement,
but also every once in a while leaps.
- Yeah, I don't think anyone has systems
that can have shown unequivocally those big leaps, right?
We have a lot of systems that do
the hill climbing of the S-curve that you're currently on.
- Yeah, and that would be the move 37.
- Yeah, I think would be a leap, something like that.
- Do you think the scaling laws are holding strong
on the pre-training, post-training test on compute?
Do you, on the flip side of that,
anticipate AI progress hitting a wall?
- We certainly feel there's a lot more room
just in the scaling.
So actually all steps,
pre-training, post-training, and infant time.
So there's sort of three scalings
that are happening concurrently.
And we, again, there it's about how innovative you can be.
And we, you know,
we pride ourselves on having
the broadest and deepest research bench.
We have amazing, you know, incredible researchers
and people like Noam Shazeer,
who, you know, came up with Transformers,
and Dave Silver, you know,
who led the AlphaGo project and so on.
And it's that research base means that
if some new breakthrough is required,
like an AlphaGo or Transformers,
I would back us to be the place that does that.
So I'm actually quite like it
when the terrain gets harder, right?
Because then it veers more from just engineering
to true research. - Yeah.
- And you know, or research plus engineering,
and that's our sweet spot.
And I think that's harder,
it's harder to invent things than to, you know, fast follow.
And so, you know, we don't know.
I would say it's kind of 50/50 whether new things are needed
or whether the scaling of the existing stuff
is gonna be enough.
And so in true kind of empirical fashion,
we are pushing both of those as hard as possible.
The new blue sky ideas,
and you know, maybe about half our resources are on that,
and then, and then scaling to the max
the current capabilities.
And we're still seeing some, you know,
fantastic progress on each different version of Gemini.
- That's interesting the way you put it
in terms of the Deep bench,
that if progress towards AGI is
more than just scaling compute,
so the engineering side of the problem
and is more on the scientific side
where there's breakthroughs needed,
then you feel confident DeepMind as well,
Google DeepMind as well positioned to
- Yes. - kick ass in that domain?
- Well, I mean if you look at
the history of the last decade or 15 years,
- [Lex] Yeah.
- It's been, I mean, you know,
maybe, I don't know, 80-90% of the breakthroughs
that underpins modern AI field today was from,
you know, originally,
Google Brain, Google Research, and DeepMind.
So yeah, I would back that to continue hopefully.
- So on the data side,
are you concerned about running out of high-quality data,
especially high-quality human data?
- I'm not very worried about that,
partly because I think there's enough data
and it's been proven to get the systems to be pretty good.
And this goes back to simulations again.
Do you have enough data to make simulations
so that you can create more synthetic data
that are from the right distribution.
Obviously that's the key.
So you need enough real world data
in order to be able to create those kinds of generators,
data generators.
And I think that we're at that step at the moment.
- Yeah, you've done a lot of incredible stuff
on the side of science and biology,
doing a lot with not so much data.
- [Demis] Yeah.
- I mean it's still a lot of data,
but I guess enough takeoff. - Get that going.
Exactly, exactly. - Yeah, yeah.
- How crucial is the scaling of compute to building AGI?
This is a question that's an engineering question,
it's almost a geopolitical question
because it also integrated into that is
supply chains and energy. - Yes.
- A thing that you care a lot about,
which is potentially fusion. - Yes.
- So innovating on
the side of energy also. - Yeah.
- Do you think we're gonna keep scaling compute?
- I think so, for several reasons.
I think compute,
there's the amount of compute you have for training,
often it needs to be co-located.
So actually even like, you know,
bandwidth constraints between data centers can affect that.
So there's additional constraints even there.
And that's important for training
obviously the largest models you can.
But there's also,
because now AI systems are in products
and being used by billions of people around the world,
you need a ton of inference compute now.
And then on top of that,
there's the thinking systems,
the new paradigm of the last year
that where they get smarter,
the longer amount of inference time
you give them at test time.
So all of those things need a lot of compute
and I don't really see that slowing down.
And as AI systems become better,
they'll become more useful
and there'll be more demand for them.
So both from the training side,
the training side actually is only just one part of that,
it may even become the smaller part of what's needed
- [Lex] Yeah.
- in the overall compute that that's required.
- Yeah, that's sort of almost memey kind of thing,
which is like the success
and the incredible aspects of Veo 3.
People kind of make fun of like
the more successful it becomes the,
you know, the servers are sweating.
- Yes, exactly. - 'Cause of the inference.
- Yeah, yeah, exactly.
We did a little video of the servers frying eggs and things.
And that's right.
And we're gonna have to figure out how to do that.
There's a lot of interesting
hardware innovations that we do.
As you know, we have our own TPU line.
And we are looking at like inference-only things,
inference-only chips,
and how we can make those more efficient.
We're also very interested in building AI systems
and we have done the help with energy usage.
So help data center energy,
like for the cooling systems be efficient,
grid optimization,
and then eventually things like
helping with plasma containment fusion reactors.
We've done lots of work on that with Commonwealth Fusion.
And also one could imagine reactor design.
And then material design I think is
one of the most exciting.
New types of solar material, solar panel material,
room temperature superconductors has
always been on my list of dream breakthroughs,
and optimal batteries.
And I think a solution to any,
you know, one of those things would be
absolutely revolutionary for, you know,
climate and energy usage.
And we're probably close, you know,
and again, in the next five years,
to having AI systems that can materially help
with those problems.
- If you were to bet,
sorry for the ridiculous question.
- Yeah. - But what is
the main source of energy in like 20, 30, 40 years?
Do you think it's gonna be nuclear fusion?
- I think fusion and solar are the two that I would bet on.
Solar, I mean, you know,
it's the fusion reactor in the sky of course.
And I think really the problem there is
batteries and transmission.
So you know, as well as more efficient,
more and more efficient solar material,
perhaps eventually, you know, in space.
You know, these kind of Dyson sphere type ideas.
And fusion I think is definitely doable seems
if we have the right design of reactor
and we can control the plasma fast enough and so on.
I think both of those things will actually get solved.
So we'll probably have at least
those are probably the two primary sources of
renewable, clean, almost free or perhaps free energy.
- What a time to be alive.
If I traveled into the future with you 100 years from now,
how much would you be surprised
if we've passed a Type I Kardashev scale civilization?
- I would not be that surprised
if there was a like a 100-year time scale from here.
I mean, I think it's pretty clear
if we crack the energy problems
in one of the ways we've just discussed,
fusion or very efficient solar,
then if energy is kind of free and renewable and clean,
then that solves a whole bunch of other problems.
So for example, the water access problem goes away
because you can just use desalination.
We have the technology, it's just too expensive.
So only, you know, fairly wealthy countries
like Singapore and Israel and so on like actually use it.
But if it was cheap,
then, you know, all countries that have a coast could.
But also you'd have unlimited rocket fuel.
You could just separate sea water
out into hydrogen and oxygen using energy,
and that's rocket fuel.
So combined with, you know,
Elon's amazing self-landing rockets,
then it could be like sort of like a bus service to space.
So that opens up, you know,
incredible new resources and domains.
Asteroid mining I think will become a thing
and maximum human flourishing to the stars.
That's what I dream about.
As well is like Carl Sagan's sort of idea of
bringing consciousness to the universe,
waking up the universe.
And I think human civilization will do that
in the full sense of time if we get AI right
and crack some of these problems with it.
- Yeah, I wonder what it would look like
if you're just a tourist flying through space,
you would probably notice Earth,
because if you solve the energy problem,
you would see a lot of space rockets probably.
So it would be like traffic here in London,
- Yeah. - but in space.
- Yes, exactly. - It's just a lot of rockets.
- [Demis] Yes.
- And then you would probably see floating in space,
some kind of source of energy like solar
- Yeah. - potentially.
So Earth would just look more on the surface,
more technological.
And then you would use the power of that energy then
to preserve the natural, - Yes.
- like the rainforest
and all that kind of stuff. - Exactly.
Because for the first time in human history,
we wouldn't be resource constrained.
And I think that could be amazing new era for humanity
where it's not zero sum, right?
I have this land, you don't have it.
Or if we take, you know,
if the tigers have their forest,
then the local villagers can't,
what are they gonna use?
I think that this will help a lot.
No, it won't solve all problems
because there's still other human foibles
that will still exist,
but it will at least remove one
I think one of the big vectors,
which is scarcity of resources,
you know, including land and more materials and energy.
And you know,
we should be sometimes call it like others call it
about this kind of radical abundance era
where there's plenty of resources to go around,
of course, the next big question is making sure that
that's fairly, you know, shared fairly,
and everyone in society benefits from that.
- So there is something about human nature where I go,
you know, it's like Borat,
like my neighbor, like you start trouble.
We do start conflicts.
And that's why games throughout
as I'm learning actually more and more
even in ancient history,
serve the purpose of pushing people away from war.
- Yes. - Actually the hot war.
So maybe we can figure out
increasingly sophisticated video games that pull us,
that give us that
scratch the itch of like - Yeah.
- conflict whatever that is,
but us, the human nature.
And then avoid the actual hot wars that would come with
increasingly sophisticated technologies
because we're now long past the stage
where the weapons we're able to create
can actually just destroy all of human civilization.
- Yeah. - So it's no longer,
that's no longer a great way
to start shit with your neighbor.
It is better to play a game of chess.
- Or football? - Or football.
- Yeah. - Yeah.
- And I think, I mean,
I think that's what my modern sport is.
And I love football, watching it.
And I just feel like, and I used to play it a lot as well,
it's very visceral and it's tribal
and I think it does channel a lot of those energies into a,
which I think is a kind of human need
to belong to some group,
but into a fun way, a healthy way,
and not a destructive way kind of constructive thing.
And I think going back to games again is
I think they're originally why they're so great
as well for kids to play things like chess is
they're great little microcosm simulations of the world.
They're simulations of the world too.
They're simplified versions of some real world situation,
whether it's poker or Go or chess.
Different aspects or diplomacy.
Different aspects of the real world.
And it allows you to practice at them too.
And 'cause you know,
how many times do you get to practice
a massive decision moment in your life?
You know, what job to take, what university to go to?
You know, you get maybe, I don't know,
a dozen or so key decisions one has to make
and you've got to make those as best as you can.
And games is a kind of safe environment,
repeatable environment,
where you can get better at your decision making process.
And it maybe has this
additional benefit of channeling some energies
into more creative and constructive pursuits.
- Well, I think it's also really important to practice
losing and winning. - Right.
- Like losing is a really, you know,
that's why I love games,
that's why I love even things like Brazilian jiujitsu.
- [Demis] Yeah.
- Where you can get your kicked
in a safe environment over and over.
It reminds you about the way about physics,
about the way the world works,
about that sometimes you lose, sometimes you win,
you can still be friends with everybody.
- Yeah. - That feeling of losing,
I mean it's a weird one for us humans to like
really like make sense of like,
that's just part of life,
that is a fundamental part of life is losing.
- Yeah and I think in martial arts as I understand it,
but also in things like chess is,
at least the way I took it,
it's a lot to do with self-improvement, self-knowledge,
you know, that, okay, so I did this thing.
It's not about really being the other person,
it's about maximizing your own potential.
If you do in a healthy way,
you learn to use victory and losses in a way.
Don't get carried away with victory
and think you're just the best in the world.
And the losses keep you humble
and always knowing there's always something more to learn.
There's always a bigger expert that can mentor you.
You know, I think you learn that
I'm pretty sure in martial arts,
and I think that's also the way
that least I was trained in chess.
And so in the same way.
And it can be very hardcore and very important.
And of course you wanna win,
but you also need to learn how to deal with setbacks
in a healthy way.
And wire that feeling that you have when you lose something
into a constructive thing of
next time I'm gonna improve this, right,
or get better at this.
- There is something that's a source of happiness,
a source of meaning, that improvement step.
It's not about the winning or losing.
- Yes, the mastery. - Yeah.
- There's nothing more satisfying in a way.
It's like, oh wow,
this thing I couldn't do before, now I can.
And again games and physical sports and mental sports,
they're ways of measuring they're beautiful
because you can measure that progress,
right? - Yeah.
I mean there's something about
I guess why I love role playing games.
Like the number go up of like my,
- Yes. - on the skill tree.
Like literally that is a source of meaning for us humans.
Whatever our- - Yeah.
We're quite addicted to this sort of, yeah.
These numbers going up. - Yeah.
- And maybe that's why
we made games like that. - Yeah.
- 'Cause obviously that is something
we're hill climbing systems ourselves, right?
- Yeah, it would be quite sad
if we didn't have, - Yeah.
- any mechanism. - Different colored belts.
We do this everywhere, right?
Where we just have this thing, it's great.
- And I don't wanna dismiss that,
that there is a source of deep meaning
across humans. - Yeah.
- So one of the incredible stories on the business,
on the leadership side is
what Google has done over the past year.
So I think it's fair to say that Google was losing
on the LLM product side a year ago with Gemini 1.5
and now it's winning with Gemini 2.5.
And you took the helm and you led this effort.
What did it take to go from let's say,
quote unquote "losing"
to quote, unquote, "winning" in a span of a year?
- Yeah, well firstly,
it's absolutely incredible team that we have,
you know, led by Koray and Jeff Dean and Oriol
and the amazing team we have on Gemini,
absolutely world class.
So you can't do it without the best talent.
And of course you have, you know,
we have a lot of great compute as well.
But then it's the research culture we've created, right?
And basically coming together,
both different groups in Google,
you know, there was Google Brain, a world-class team,
and then the old DeepMind.
And pulling together all the best people and the best ideas
and gathering around
to make the absolute greater system we could.
And it has been hard,
but we're all very competitive.
And we, you know, love research.
It's just so fun to do.
And we, you know, it's great to see our trajectory.
It wasn't a given,
but we're very pleased with where we are
and the rate of progress is the most important thing.
So if you look at where we've come to from two years ago
to one year ago to now, you know,
I think our, we call it relentless progress
along with relentless shipping of that progress
is being very successful.
And, you know, it's unbelievably competitive,
the whole space, the whole AI space,
with some of the greatest entrepreneurs
and leaders and companies in the world,
all competing now because everyone's realized
how important AI is.
And it's very, you know,
been pleasing for us to see that progress.
- You know, Google's a gigantic company.
Can you speak to the natural things
that happen in that case?
Is the bureaucracy that emerges,
like you wanna be careful like, you know,
like the natural kind of there's meetings
and there's managers and that. - Yeah.
- Like what are some of the challenges
from a leadership perspective breaking through that
in order to like you said ship
like the number of products. - Yeah, yeah.
- Gemini-related products
that's been shipped over the past years is just insane.
- Right, it is.
Yeah exactly.
That's what relentlessness looks like.
I think it's a question of like any big company,
you know, ends up having a lot of layers of management
and things like that is sort of the nature of how it works.
But I still operate and I was always operating
with old DeepMind as a startup still.
A large one, but still as a startup.
And that's what we still act like today
as with Google DeepMind.
And acting with decisiveness and the energy that you get
from the best smaller organizations.
And we try to get the best of both worlds
where we have this incredible billions of users surfaces,
incredible products that we can power up
with our AI and our research.
And that's amazing.
And you can, you know,
there's very few places in the world you can get that,
do incredible world-class research on the one hand
and then plug it in
and improve billions of people's lives the next day.
That's a pretty amazing combination.
And we're continually fighting and cutting away bureaucracy
to allow the research culture
and the relentless shipping culture to flourish.
And I think we've got a pretty good balance,
whilst being responsible with it,
you know, as you have to be as a large company
and also with a number of, you know,
huge products surfaces that we have.
- So a funny thing you mentioned about like,
the surface of the billion.
I had a conversation with a guy named,
a brilliant guy
here at the British Museum called Irving Finkel.
He's a world expert at cuneiforms,
which is ancient writing
on tablets. - Yeah.
- And he doesn't know about ChatGPT or Gemini.
He doesn't even know anything about AI.
But his first encounter with this AI is
AI mode on Google. - Yes, yes.
- He's like, is that what you're talking about,
- Yes. - this AI mode?
And then, you know,
it's just a reminder that there's a large part of the world
that doesn't know about this AI thing.
- Yeah, I know.
It's funny 'cause if you live on X and Twitter,
and I mean, it's sort of at least my feed, it's all AI.
And there's certain places where, you know,
in the Valley and certain pockets where everyone's just,
all they're thinking about is AI.
But a lot of the normal world hasn't come across it yet.
- And that's a great responsibility,
their first interaction. - Yup.
- The grand scale of the rural India
or anywhere across the world,
like you get to. - Right, right.
And you want it to be as good as possible.
And in a lot of cases it's just under the hood powering,
making something like maps or search work better.
And it's ideally for a lot of those people
should just be seamless.
It's just new technology that makes their lives more,
you know, productive and helps them.
- A bunch of folks on
the Gemini product and engineering teams
spoken extremely highly of you on another dimension
that I almost didn't even expect,
'cause I kind of think of you as the like deep scientists
and caring about these big research scientific questions.
But they also said you're a great product guy.
Like how to create a thing
that a lot of people would use and enjoy using.
So can you maybe speak to what it takes
to create AI-based product that a lot of people enjoy using?
- Yeah, well I mean, again,
that comes back from my game design days
where I used to design games for millions of gamers.
People would forget about that.
I've had experience with cutting-edge technology in product
that is how games was in the '90s.
And so I love actually
the combination of cutting-edge research
and then being applied in a product
to power a new experience.
And so I think it's the same skill really of, you know,
imagining what it would be like to use it viscerally
and having good taste coming back to earlier.
The same thing that's useful in science
I think can also be useful in product design.
And I've just had a very, you know,
always been a sort of multidisciplinary person.
So I don't see the boundaries really between,
you know, arts and sciences or product and research.
It's a continuum for me.
I mean, I only work on,
I like working on products that are cutting edge.
I wouldn't be able to, you know,
have cutting-edge technology under the hood.
I wouldn't be excited about them
if they were just run-of-the-mill products.
So it requires this invention creativity capability.
- What are some specific things you kind of learned about
when you, even on the LLM side,
you're interacting with Gemini,
you're like this doesn't feel like
the layout, the interface, - Yeah.
- maybe the trade opportunity, the latency.
Like how to present to the user how long to wait
and how that waiting is shown or the reasoning capabilities?
There some interesting things.
'Cause like you said, it's very cutting edge,
we don't know - Yeah.
- how to present it correctly.
So is there some specific things you've learned?
- I mean it's such a false evolving space.
We're evaluating this all the time.
But where we are today is that
you want to continually simplify things.
Whether that's the interface, - Simplify, yeah.
- or what you build on top of the model.
You kind of wanna get out of the way of the model.
The model train is coming down the track
and it's improving unbelievably fast.
This relentless progress we talked about earlier.
You know, you look at 2.5 versus 1.5
and it's just a gigantic improvement.
And we expect that again for the future versions.
And so the models are becoming more capable.
So the interesting thing about
the design space in today's world,
these AI-first products is,
you've got to design not for what the thing can do today,
the technology can do today,
but in a year's time.
So you actually have to be a very technical product person
because you've got to kind of have
a good intuition for and feel for,
okay, that thing that I'm dreaming about now
can't be done today,
but is the research track on schedule
to basically intercept that in six months or a year's time?
So you kind of got to intercept
where this highly changing technology's going.
As well as the new capabilities are
coming online all the time,
that you didn't realize before that can allow
like deep research to work.
Or now we've got video generation,
what do we do with that?
This multimodal stuff,
you know, one question I have is,
is it really going to be the current UI that we have today?
These text box chats seems very unlikely
once you think about these super multimodal systems.
Shouldn't it be something more like "Minority Report"
where you're sort of vibing with it
in a kind of collaborative way, right?
It seems very restricted today.
I think we'll look back on today's interfaces
and products and systems as quite archaic
in maybe in just a couple of years.
So I think there's a lot of space actually
for innovation to happen on the product side
as well as the research side.
- And then we are offline talking about the keyboard,
the open question is how, when,
and how much will we move to audio
as the primary way of interacting
with the machines around us versus typing stuff.
- Yeah, I mean typing is a very low bandwidth way of doing,
even if you're a very fast, you know, typer.
And I think we are gonna have
to start utilizing other devices,
whether that's smart glasses, you know, audio earbuds,
and eventually maybe some sorts of neural devices
where we can increase the input and the output bandwidth
to something, you know, maybe 100X of what is today.
- I think that, you know,
underappreciated art form is the interface design
because I think you can not unlock
the power of the intelligence of a system
if you don't have the right interface.
The interface is really the way
you unlock its power. - Yeah.
- It's such an interesting question of how to do that.
- Yeah. - So how.
You would think like getting out of the way
isn't real art form.
- Yes.
You know, it's the sort of thing
that I guess Steve Jobs always talked about, right?
It's simplicity, beauty, and elegance that we want, right?
And nobody's there yet, in my opinion.
And that's what I would like us to get to.
Again, it sort of speaks to like Go again, right, as a game,
the most elegant, beautiful game.
Can you, you know,
can you make an interface as beautiful as that?
And actually I think
we're gonna enter an era of AI-generated interfaces
that are probably personalized to you.
So it fits the way that your aesthetic, your feel,
the way that your brain works.
And the AI kind of generates that
depending on the task, you know.
That feels like that's probably
the direction we'll end up in.
- Yeah, 'cause some people are power users
and they want every single parameter
on the screen. - Right.
- And everything based like perhaps me with
a keyboard-based navigation. - Yeah.
- I'd like to have shortcuts for everything.
And some people like the minimalism.
- Just hide all of that complexity.
Yeah, exactly. - Completely.
Yeah.
Well, I'm glad you have a Steve Jobs mode in you as well.
This is great.
Einstein mode, Steve Jobs mode.
All right, let me try to trick you
into answering a question.
When will Gemini 3.0 come out?
Is it before or after GTA VI?
The world waits for both.
And what does it take to go from 2.5 to 3.0?
Because it seems like
there's been a lot of releases of 2.5,
which are already leaps in performance.
So what does it even mean to go to a new version?
Is it about performance?
Is it about a complete different flavor of an experience?
- Yeah, well so the way it works
with our different version numbers is,
you know, we try to collect,
so maybe it takes, you know,
roughly six months or something to do a new kind of full run
and the full productization of a new version.
And during that time,
lots of new interesting research,
iterations, and ideas come up.
And we sort of collect them all together.
You know, you could imagine the last six months worth of
interesting ideas on the architecture front.
Maybe it's on the data front,
it's like many different possible things.
And we collect, package that all up,
test which ones are likely to be useful
for the next iteration,
and then bundle that all together.
And then we start the new,
you know, giant hero training run, right?
And then of course that gets monitored.
And then at the end of the pre-training,
then there's all the post-training,
there's many different ways of doing that,
different ways of patching it.
So there's a whole experimenting phase there,
which you can also get a lot of gains out.
And that's where you see
the version numbers usually are referring to the base model,
the pre-train model.
And then the interim versions of 2.5, you know,
and the different sizes and the different little additions,
they're often patches or post-training ideas
that can be done afterwards
off the same basic architecture.
And then of course on top of that,
we also have different sizes,
Pro and Flash and Flash-Lite.
that are often distilled from the biggest ones.
You know, the Flash model from the Pro model.
And that means we have a range of different choices
if you are the developer of
do you wanna prioritize performance or speed, right,
and cost?
And we like to think of this Pareto frontier of,
you know, on the one hand the y-axis is,
you know, like performance,
and then the x-axis is,
you know, cost or latency and speed basically.
And we have models that completely define the frontier.
So whatever your trade off is
that you want as an individual user or as a developer,
you should find one of our models satisfies that constraint.
- So behind the version changes there is a big hero run.
- Yes. - And then,
there's just an insane complexity of productization,
then there's the distillation of
the different sizes along that Pareto front.
And then with each step you take,
you realize there might be a cool product.
There's side quests.
- Yes, exactly.
- And then you also don't want to take too many side quests
because then you have a million versions
and a million products. - Yes, yes, precisely.
- It's very unclear. - Yeah.
- But you also get super excited
'cause it's super cool. - Yup.
- Like how does, even when you look at Veo,
it's very cool. - Yeah.
- How does it fit into the bigger thing?
- Yes, exactly. - Yeah.
- Exactly, and then you're constantly
this process of converging upstream, we call it,
you know, ideas from the product surfaces
or from the post-training.
And even further downstream than that,
you kind of upstream that into the core model training
for the next run.
Right, so then the main model,
the main Gemini track becomes more and more general.
And eventually, you know, AGI.
- One hero run at a time. - Yes, exactly.
- A few hero runs later.
- Yeah.
So sometimes when you release these new versions
or every version really,
are benchmarks productive or counterproductive
for showing the performance of a model?
- You need them,
but it's important that you don't over fit to them, right?
So there shouldn't be the end or the be-all and end-all.
So there's LM Arena
or it used to be called LMSYS,
that's one of them that turned out sort of organically to be
one of the main ways people like to test these systems,
at least the chatbots.
Obviously there's loads of academic benchmarks
from that test,
mathematics and coding ability,
general language ability, science ability, and so on.
And then we have our own internal benchmarks
that we care about.
It's a kind of multiobjective,
you know, optimization problem, right?
You don't want to be good at just one thing.
We're trying to build general systems
that are good across the board.
And you try and make no regret improvements.
So where you're improving
- Yeah. - like, you know, coding,
but it doesn't reduce your performance
in other areas, right?
So that's the hard part.
'Cause you can, of course,
you could put more coding data in or you could put more,
I don't know, gaming data in,
but then does it make worse your language system
or in your translation systems
and other things that you care about?
So you've got to kind of continually monitor this
increasingly larger and larger suite of benchmarks.
And also there's,
when you stick them into products, these models,
you also care about the direct usage and the direct stats
and the signals that you're getting from the end users.
Whether they're coders or the average person
using the chat interfaces.
- Yeah, because ultimately you wanna measure the usefulness,
but it's so hard to convert that into a number.
- Right. - It's really
vibe-based benchmarks - Yes.
- across a large number of users,
and it's hard to know.
And it would be just terrifying to me to,
you know you have a much smarter model,
but it's just something vibe-based.
It's not quite working.
That's just scary.
And everything you just said,
it has to be smart and useful across so many domains.
So you get super excited
'cause it's all of a sudden solving programming problems
that never been able to solve before,
but now it's crappy at poetry or something.
- Yes, right. - And it's just, I don't know.
That's a stressful.
That's so difficult. - To balance, yeah.
- To balance.
And because you can't really trust the benchmarks,
you really have to trust the end users.
- Yeah.
And then other things
that even more esoteric come into play like,
you know, the style of the persona of the system,
you know, how it, you know.
Is it verbose?
Is it succinct?
Is it humorous, you know?
And different people like different things.
- Yeah. - So, you know,
it's very interesting.
It's almost like cutting-edge part of psychology research
or personality research.
You know, I used to do that in my PhD,
like five-factor personality.
What do we actually want our systems to be like?
And different people will like different things as well.
So these are all just sort of new problems in product space
that I don't think have ever really been tackled before.
But we're gonna sort of rapidly have to deal with now.
- I think it's a super fascinating space,
developing the character of the thing.
- [Demis] Yeah.
- And so doing, it puts a mirror to ourselves.
What are the kind of things that we like?
'Cause prompt engineering allows you to control
a lot of those elements,
but can the product make it easier for you
to control the different flavors of those experiences,
the different characters that you interact with?
- Yeah, exactly so.
- So what's the probability of Google DeepMind winning?
- Well, I don't see it sort of winning.
I mean I think we need to,
I think winning is the wrong way to look at it
given how important and consequential
what it is we're building.
So funnily enough,
I try not to view it like a game or competition,
even though that's a lot of my mindset.
It's about, in my view,
all of us have, those of us at the leading edge,
have a responsibility
to steward this unbelievable technology
that could be used for incredible good
but also has risks,
steward it safely into the world
for the benefit of humanity.
That's always what I've dreamed about
and what we've always tried to do.
And I hope that's what eventually the community,
maybe the international community will rally around
when it becomes obvious as we get closer and closer to AGI,
that that's what's needed.
- I agree with you.
I think that's beautifully put.
You've said that you talk to and are on good terms with
the leads of some of these labs.
As the competition heats up,
how hard is it to maintain sort of those relationships?
- It's been okay so far.
I try to pride myself in being collaborative.
I'm a collaborative person.
Research is a collaborative endeavor.
Science is a collaborative endeavor, right?
It's all good for humanity in the end.
If you cure, you know, terrible diseases
and you come with an incredible cure,
this is net win for humanity.
And the same with energy.
All of the things that I'm interested in
in helping solve with AI.
So I just want that technology to exist in the world
and be used for the right things
and the kind of the benefits of that,
the productivity benefits of that being shared
for the benefit of everyone.
So I try to maintain good relations
with all the leading lab people.
They're very interesting characters many of them
as you might expect. - Yeah.
- But yeah, I'm on good terms
I hope with pretty much all of them.
And I think that's gonna be important
when things get even more serious than they are now,
that there are those communication channels
and that's what will facilitate cooperation or collaboration
if that's what is required
especially on things like safety.
- Yeah, I hope there's some collaboration on stuff
that's sort of less high stakes.
And in so doing sort of as a mechanism
for maintaining friendships and relationships.
So for example, I think the internet would love it
if you and Elon somehow collaborate
on creating a video game,
that kind of thing. - Right.
- That I think that enables camaraderie in good terms.
And also you two are legit gamers,
so it's just fun to, - Yeah.
- fun to create something. - Yeah, that would be awesome.
And we've talked about that in the past
and it may be a cool thing that, you know, we can do.
And I agree with you.
It'd be nice to have kind of side projects in a way
where one can just lean into the collaboration aspect of it
and it's a sort of a win-win for both sides.
And it kind of builds up that collaborative muscle.
- I see the scientific endeavor as that kind of side project
for humanity. - Yeah.
- And I think Google DeepMind has been really pushing that.
I would love to see other labs
do more scientific stuff and then collaborate.
'Cause it just seems like easier to collaborate
on the big scientific questions.
- I agree, and I would love to see a lot of people,
a lot of the other labs talk about science,
but I think,
we are really the only ones, - Yeah.
- using it for science and doing that.
And that's why projects like AlphaFold
are so important to me.
And I think to our mission is to show how AI can,
you know, be clearly used in a very concrete way
for the benefit of humanity.
And also we spun out companies like Isomorphic
off the back of AlphaFold to do drug discovery
and it's going really well.
And build sort of, you know,
you can think of build additional AlphaFold type systems
to go into chemistry space to help accelerate drug design.
And the examples I think we need to show
and society needs to understand are
where AI can bring these huge benefits.
- Well, from the bottom of my heart,
thank you for pushing the scientific efforts forward
with rigor, with fun, with humility, all of it.
I just love to see it,
and still talking about P equals NP
I mean it is just incredible.
So I love it.
There's been seemingly a war for talent.
Some of it is meme, I don't know.
What do you think about
Meta buying up talent with huge salaries
and the heating up of this battle for talent?
And I should say that I think a lot of people see DeepMind
as a really great place to do cutting-edge work
for the reasons that you've outlined.
- Yeah. - Like there's this
vibrant scientific culture.
- Yeah, well, look, of course, you know,
there's a strategy that Meta is taking right now,
I think that from my perspective at least,
I think the people that are real believers
in the mission of AGI and what it can do
and understand the real consequences,
both good and bad from that
and what that responsibility entails,
I think they're mostly doing it to be like myself,
to be on the frontier of that research.
So, you know,
they can help influence the way that goes
and steward that technology safely into the world.
And, you know, Meta right now are not at the frontier.
Maybe they'll manage to get back on there.
And you know, it's probably rational
what they're doing from their perspective
because they're behind and they need to do something.
But I think there's more important things than just money.
Of course one has to pay, you know, people,
their market rates and all of these things
and that continues to go up.
But, and I was expecting this,
because more and more people are finally realizing
leaders of companies,
what I've always known for 30 plus years now,
which is that AGI is the most important technology
probably that's ever gonna be invented.
So in some sense it's rational to be doing that.
But I also think there's a much bigger question.
I mean, people in AI these days are very well paid.
You know, I remember when we were starting out back in 2010,
you know, I didn't even pay myself a couple of years
because it wasn't enough money,
we couldn't raise any money.
And these days interns are being paid, you know,
the amount that we raised as our first entire seed round.
So it's pretty funny.
And I remember the days
where I used to have to work for free
and almost pay my own way to do an internship, right?
Now it's all the other way around.
But that's just how it is.
It's the new world.
But I think that, you know,
we've been discussing like what happens post AGI
and energy systems are solved and so on,
what is even money going to mean?
So I think, you know,
and the economy,
and we're gonna have much bigger issues to work through
and how does the economy function in that world,
and companies.
So I think, you know,
it's a little bit of a side issue
about salaries and things of like that today.
- Yeah when you're facing such gigantic consequences
and gigantic fascinating
scientific questions. - Right.
Which may be only a few years away so.
- So on the practical sort of pragmatic sense,
if we zoom in on jobs,
we can look at programmers because it seems like
AI systems are currently doing
incredibly well at programming and increasingly so.
So a lot of people that program for a living,
love programming are worried they will lose their jobs.
How worried should they be, do you think?
And what's the right way
to sort of adjust to the new reality
and ensure that you survive and thrive as a human
in the programming world?
- Well, it's interesting that programming,
and it's again,
counterintuitive to what we thought years ago maybe,
that some of the skills that we think of as harder skills
are turned out maybe to be the easier ones
for various reasons.
But, you know, coding and math
because you can create a lot of synthetic data
and verify if that data's correct.
So because of that nature of that,
it's easier to make things
like synthetic data to train from.
It's also an area, of course, we're all interested in,
'cause as programmers, right,
to help us and get faster at it and more productive.
So I think for the next era,
like the next five, 10 years,
I think what we're gonna find is people who are kind of
embrace these technologies become almost at one with them.
Whether that's in the creative industries
or the technical industries
will become sort of superhumanly productive I think.
So the great programs will be even better,
but there'll be even 10X even what they are today.
And because there,
you'll be able to use their skills
to utilize the tools to the maximum,
you know, exploit them to the maximum.
And so I think that's what we're gonna see
in the next domain.
So that's gonna cause quite a lot of change, right?
And so that's coming.
A lot of people benefit from that.
So I think one example of that is
if coding becomes easier,
it becomes available to many more creatives to do more.
But I think the top programmers
will still have huge advantages as terms of specifying,
going back to specifying what the architecture should be,
the question should be,
how to guide these coding assistants in a way that's useful,
you know, check whether the code they produce is good.
So I think there's plenty of headroom there
for the foreseeable, you know, next few years.
- So I think there's several interesting things there.
One is there's a lot of imperative
to just get better and better consistently of
using these tools.
So they're like riding the wave of
the improving models, - Yes.
- versus like competing against them.
- Yes. - But sadly,
because the nature of life on Earth,
there could be a huge amount of value
to certain kinds of programming at the cutting edge
and less value to other kinds.
For example, it could be like, you know,
frontend web design might be more amenable to,
as you mentioned, to generation by AI systems.
And maybe for example, game engine design
or something like this, - Yeah.
- or backend design,
or guiding systems in high-performance situations,
high-performance programming type of design decisions,
that might be extremely valuable.
But it will shift, - Yeah.
- where the humans are needed most.
And that's scary for people
to address. - Yeah, I think that's right.
Anytime where there's a lot of disruption and change,
you know, and we've had this,
it is not just this time,
we've had this many times in human history
with the internet, mobile,
but before that obviously industrial revolution.
And it's gonna be one of those eras
where there will be a lot of change.
I think there'll be new jobs we can't even imagine today
just like the internet created.
And then those people with the right skill sets
to ride that wave will become incredibly valuable, right,
those skills.
But maybe people will have to
relearn or adapt a bit their current skills.
And the thing that's gonna be harder to deal with
this time around is that
I think what we're gonna see is
something like probably 10 times
the impact the industrial revolution had
but 10 times faster as well, right?
So instead of a hundred years, it takes 10 years.
And so that's gonna make it, you know,
it's like 100X the impact and the speed combined.
So that's what's I think gonna make it
more difficult for society to deal with.
And there's a lot to think through
and I think we need to be discussing that right now.
And, I, you know,
encourage top economists in the world and philosophers
to start thinking about
how is society gonna be affected by this
and what should we do?
Including things like, you know,
universal basic provision or something like that
where a lot of the increased productivity
gets shared out and distributed to society
and maybe in the form of surface services and other things,
where if you want more than that,
you still go and get some incredibly rare skills
and things like that,
and make yourself unique,
but there's a basic provision that is provided.
- And if you think of government as a technology,
there's also interesting questions,
not just in the economics but just politics.
How do you design a system that's responding
to the rapidly changing times
such that you can represent the different pain
that people feel from the different groups?
And how do you reallocate resources
in a way that addresses that pain
and represents the hope and the pain
and the fears of different people
in a way that doesn't lead to division?
'Cause politicians are often really good at
sort of fueling the division
and using that to get elected.
Defining the other and then saying,
that's bad. - Yeah.
- And sort of based on that,
I think that's often counterproductive
to leveraging a rapidly changing technology,
how to help the world flourish.
So we almost need to improve
our political systems as well rapidly,
if you think of them as a technology.
- Definitely.
And I think we'll need new governance structures,
institutions probably,
to help with this transition.
So I think political philosophy and political science
is gonna be key to that.
But I think the number one thing, first of all,
that is to create more abundance of resources, right?
So that's the number one thing,
increase productivity, get more resources,
maybe eventually get out of the zero-sum situation.
Then the second question is
how to use those resources and distribute those resources.
But yeah,
you can't do that without having that abundance first.
- You mentioned to me
the book "The Maniac" by Benjamin Labatut,
a book on, first of all, about you,
there's a bio about you.
- It's strange, yeah.
- It's unclear, yes, sure.
It's unclear how much is fiction, how much is reality.
But I think the central figure that is John von Neumann.
I would say it's a haunting and beautiful
exploration of madness and genius
and let's say the double-edged sword of discovery.
And you know, for people who don't know,
John von Neumann is a kind of legendary mind.
He contributed to quantum mechanics.
He was on the Manhattan Project.
He is widely considered to be the father of or pioneer
the modern computer and AI and so on.
Many people say he's like one of the smartest humans ever,
which is fascinating.
And what's also fascinating is that
as a person who saw nuclear science and physics
become the atomic bomb,
so you got to see ideas become a thing
that has a huge amount of impact on the world,
he also foresaw the same thing for computing.
- [Demis] Yeah.
- And that's the a little bit,
again, beautiful and haunting aspect of the book.
Then taking a leap forward
and looking at this at least at all, AlphaZero,
AlphaGo, AlphaZero big moment
that maybe John von Neumann's thinking
was brought to reality.
So I guess the question is what do you think
if you got to hang out with John von Neumann now,
what would he say about what's going on?
- Well, that would be an amazing experience.
You know, he is a fantastic mind.
And I also love the way he spent a lot of his time
at Princeton at the Institute of Advanced Studies,
a very special place for thinking.
And it's amazing how much of a polymath he was
and the spread of things he helped invent,
including of course the Von Neumann architecture
that all the modern computers are based on.
And he had amazing foresight.
I think he would've loved where we are today.
And he would've,
I think he would've really enjoyed AlphaGo being a,
you know, a game.
- Yes. - He also did game theory.
I think he foresaw a lot of what would happen
with learning machines systems
that are kind of grown I think he called it
rather than programmed.
I'm not sure how even
maybe he wouldn't even be that surprised.
There's the fruition of what I think he already foresaw
in the 1950s.
- I wonder what advice he would give.
He got to see the building of the atomic bomb
with the Manhattan Project. - Yeah.
- I'm sure there's interesting stuff
that maybe is not talked about enough.
Maybe some bureaucratic aspect,
maybe the influence of politicians,
maybe not enough of picking up the phone
and talking to people that are called enemies
by the said politicians.
There might be some like deep wisdom
that we just may have lost from that time actually.
- Yeah, I'm sure.
I'm sure there is.
I mean, I've you know, studied,
I read a lot of books at that time as a well,
chronicle time,
and some brilliant people involved.
But I agree with you.
I think maybe there needs
to be more dialogue and understanding.
I hope we can learn from those times.
I think the difference here is that the AI has so many,
it's a multi-use technology.
Obviously we're trying to do things like
solve, you know, all diseases,
help with energy and scarcity, these incredible things,
this is why all of us and myself, you know,
I worked started on this journey 30 plus years ago.
But of course there are risks too.
And probably Von Neumann, my guess is he foresaw both.
And I think he sort of said,
I think it to his wife that it would be,
that computers would be even more impactful in the world.
And as we just discussed,
you know, I think that's right.
I think it's gonna be 10 times at least
of the industrial revolution.
So I think he's right.
So I think he would've been,
I imagine, fascinated by where we are now.
- And I think one of the,
maybe you can correct me,
but one of the takeaways from the book is that
reason as said in the book,
mad dreams of reason,
it's not enough for guiding humanity
as we build these super powerful technology
that there's something else.
I mean, there's also like a religious component.
Whatever God, whatever religion gives,
it pulls us something in the human spirit
that raw cold reason doesn't give us.
- And I agree with that.
I think we need to approach it
with whatever you wanna call it,
a spiritual dimension or humanist dimension,
it doesn't have to be to do with religion, right?
But this idea of a soul,
what makes us human, the spark that we have,
perhaps it's to do with consciousness
when we finally understand that,
I think that has to be at the heart of the endeavor.
And technology,
I've always seen technology as the enabler, right?
The tools that enable us to flourish
and to understand more about the world.
And I'm sort of with Feynman on this,
and he used to always talk about
science and art being companions, right?
You can understand it from both sides,
the beauty of a flower, how beautiful it is.
And also understand why the colors of the flower
evolve like that, right?
That just makes it more beautiful,
just the intrinsic beauty of the flower.
And I've always sort of seen it like that.
And maybe, you know,
in the Renaissance times the great discoverers then,
people like Da Vinci, you know,
I don't think he saw any difference between science and art,
and perhaps religion, right?
Everything was, it's just part of being human
and being inspired about the world around us.
And that's the philosophy I tried to take.
And one of my favorite philosophers is Spinoza.
And I think he combined that all very well.
You know, this idea of trying to understand the universe
and understanding our place in it.
And that was his kind of way of understanding religion.
And I think that's quite beautiful.
And for me,
every all of these things are related, interrelated,
the technology and what it means to be human.
And I think it's very important though
that we remember that as when we're immersed
in the technology and the research.
I think a lot of researchers that I see in our field are
a little bit too narrow
and only understand the technology.
And I think also that's why it's important
for this to be debated by society at large.
And I'm very supportive of things like
the AI summits that will happen
and governments understanding it.
And I think that's one good thing about the chatbot era
and the product era of AI is that
everyday person can actually feel and interact
with cutting-edge AI
and feel it for themselves.
- Yeah, because they force the technologist to have
the human conversation.
Yeah, for sure. - Yeah.
- That's the hopeful aspect of it.
Like you said, it's a dual-use technology
that we're forcefully integrating
the entire of humanity into it by
into the discussion about AI.
Because ultimately AI, AGI will be used
for things that states use technologies for,
which is conflict and so on.
And the more we integrate humans into this picture
by having chats with them,
the more we will guide.
- Yeah, be able to adapt,
society will be able to adapt to these technologies
like we've always done in the past
with the incredible technologies we've invented in the past.
- Do you think there will be
something like a Manhattan Project where there will be
an escalation of the power of this technology,
and states in their old way of thinking
will try to use it as weapons technologies
and there will be this kind of escalation?
- I hope not.
I think that would be very dangerous to do.
And I think also,
you know, not the right use of the technology.
I hope we'll end up with
something more collaborative if needed.
Like more like a CERN project.
- Yeah. - You know, where,
it's research focused
and the best minds in the world come together
to carefully complete the final steps
and make sure it's responsibly done,
before, you know, like deploying it to the world.
We'll see.
I mean it's difficult
with the current geopolitical climate I think
to see cooperation,
but things can change.
And I think at least on the scientific level,
it's important for the researchers to keep in touch
and keep close to each other
on at least on those kinds of topics.
- Yeah, and I personally believe on the education side.
And immigration side,
it would be great if both directions,
people from the West immigrate to China and China back.
I mean there is some like family human aspect of
people just intermixing.
- [Demis] Yeah.
- And thereby those ties grow strong,
so you can't sort of divide against each other
this kind of old school way of thinking.
And so multicultural, multidisciplinary research teams
working on scientific questions, that's like the hope.
Don't let the leaders that are warmongers divide us.
I think science is the ultimately
a really beautiful connector.
- Yeah, science has always been I think
quite a very collaborative endeavor.
And you know, scientists know that
it's a collective endeavor as well.
And we can all learn from each other.
So perhaps it could be a vector to get a bit of cooperation.
- What's your ridiculous question?
What's your p doom,
probability of the human civilization destroys itself?
- Well, look, I don't have a,
it's, you know, I don't have a p doom number.
The reason I don't is because I think
it would imply a level of precision that is not there.
So like,
I don't know how people are getting their p doom numbers.
I think it's a kind of a little bit of a ridiculous notion
because what I would say is it's definitely non-zero
and it's probably non-negligible.
So that in itself is pretty sobering.
And my view is it's just hugely uncertain, right?
What these technologies are gonna be able to do?
How fast are they gonna take off?
How controllable they're gonna be?
Some things may turn out to be,
and hopefully like way easier than we thought, right?
But it may be there are some really hard problems
that are harder than we guess today.
And I think we don't know that for sure.
And so under those conditions of a lot of uncertainty,
but huge stakes both ways.
You know, on the one hand,
we could solve all diseases, energy problems,
the scarcity problem and then travel to the stars
and conscious of the stars and maximum human flourishing,
on the other hand, is this sort of p doom scenarios.
So given the uncertainty around it
and the importance of it,
it's clear to me the only rational, sensible approach is
to proceed with cautious optimism.
So we want the outcome,
we want the benefits of course
and all of the amazing things that AI can bring.
And actually I would be really worried for humanity
if given the other challenges that we have,
climate, disease, you know, aging, resources, all of that,
if I didn't know something
that AI was coming down the line, right?
How would we solve all those other problems?
I think it's hard.
So I think we've, you know,
it could be amazingly transformative for good.
But on the other hand, you know,
there are these risks that we know are there,
but we can't quite quantify.
So the best thing to do is
to use the scientific method to do more research
to try and more precisely define those risks
and of course address them.
And I think that's what we're doing.
I think there probably needs to be
10 times more effort of that than there is now
as we are getting closer and closer to the AGI line.
- What would be the source of worry for you more,
would it be human-caused or AI AGI-caused?
- Yeah. - The humans abusing
that technology versus AGI itself
through mechanism that you've spoken about,
which is fascinating deception
or this kind of stuff, - Yes.
- getting better and better and better secretly,
and then states.
- I think they operate over different timescales
and they're equally important to address.
So there's just the common garden-variety of like,
you know, bad actors using new technology,
in this case, general purpose technology,
and repurposing it for harmful ends.
And that's a huge risk.
And I think that has a lot of complications
because generally, you know,
I mean huge favor of open science and open source
and in fact we did it with all our science projects
like AlphaFold and all of those things
for the benefit of the scientific community.
But how does one restrict bad actors
access to these powerful systems,
whether they're individuals or even rogue states
but enable access at the same time to good actors
to maximally build on top of.
It's a pretty tricky problem that
I've not heard a clear solution to.
So there's the bad actor use case problem
and then there's obviously
as the systems become more agentic and closer to AGI
and more autonomous,
how do we ensure the guardrails
and they stick to what we want them to do
and under our control.
- Yeah, I tend to, maybe my mind is limited,
worry more about the humans, so the bad actors.
And there it could be in part
how do you not put destructive technology
in the hands of bad actors,
but in another part,
from, again, geopolitical technology perspective,
how do you reduce the number of bad actors in the world?
That's also an interesting human problem.
- Yeah, it's a hard problem.
I mean look, we can maybe also use the technology itself
to help early warning on
some of the bad actor use cases, right?
Whether that's bio or nuclear or whatever it is,
like AI could be potentially helpful there
as long as the AI that you're using is
itself reliable, right?
So it's a sort of interlocking problem
and that's what makes it very tricky.
And again, it may require some agreement internationally,
at least between China and the US
of some basic standards, right?
- I have to ask you about the book "The Maniac,"
there's this, the hand of God moment,
Lee Sedol's move 78
that perhaps the last time
a human did a move of sort of pure human genius
and beat AlphaGo or like broke its brain.
- Yes. - Sorry to anthropomorphize.
But it's an interesting moment
'cause I think in so many domains it will keep happening.
- Yeah, it's a special moment.
And, you know, it was great for Lee Sedol.
And you know, I think in a way,
they were sort of inspiring each other.
We as a team were inspired
by Lee Sedol's brilliance and nobleness.
And then maybe he got inspired by,
you know, what AlphaGo was doing
to then conjure this incredible inspirational moment.
It's all, you know, captured very well
in the documentary about it. - Yes.
- And I think that'll continue in many domains
where there's this at least for the,
again, for the foreseeable future of like
the humans bringing in the ingenuity
and asking the right question let's say,
and then utilizing these tools in a way that
then cracks a problem.
- Yeah, as the AI become smarter and smarter,
one of the interesting questions we can ask ourselves is
what makes humans special?
It does feel perhaps biased
that we humans are deeply special.
I don't know if it's our intelligence.
It could be something else
that other thing that's outside the mad dreams of reason.
- I think that's what I've always imagined when I was a kid
and starting on this journey of like,
I was of course fascinated by things like consciousness,
did a neuroscience PhD to look at how the brain works,
especially imagination and memory.
I focused on the hippocampus.
And it's sort of gonna be interesting.
I always thought the best way,
of course one can philosophize about it
and have thought experiments
and maybe even do actual experiments
like you do in neuroscience on real brains,
but in the end, I always imagined that
building AI a kind of intelligent artifact
and then comparing that to the human mind
and seeing what the differences were
would be the best way to uncover
what's special about the human mind,
if indeed there is anything special.
And I suspect there probably is,
but it's gonna be hard to, you know,
I think this journey we're on
will help us understand that and define that.
And, you know, there may be a difference
between carbon-based substrates that we are
and silicon ones when they process information.
You know, one of the best definitions
I like of consciousness is
it's the way information feels when we process it,
right? - Yeah.
- It could be.
I mean, it's not a very helpful scientific explanation,
but I think it's kind of interesting intuitive one.
And so, you know, on this journey,
this scientific journey we're on will
I think help uncover that mystery.
- Yeah.
"What I cannot create, I do not understand,"
that's somebody you deeply admire,
Richard Feynman like you mentioned.
You also reach for the Wagner's dreams of universality
that he saw in constraint domains,
but also broadly generally in mathematics and so on.
So many aspects on which you're pushing towards.
Not to start trouble at the end, but Roger Penrose.
- Yes, okay.
- So, you know,
do you think consciousness,
does this hard problem of consciousness,
how information feels?
Do you think consciousness, first of all, is a computation?
And if it is,
if it's information processing like you said everything is,
is it something that could be modeled
by a classical computer? - Yeah.
- Or is it a quantum mechanical in nature?
- Well, look, Penrose is amazing thinker,
one of the greatest of the modern era.
And we've had a lot of discussions about this.
Of course we cordially disagree.
Which is, you know, I feel like,
I mean he collaborated with a lot of good neuroscientists
to see if he could find mechanisms
for quantum mechanics behavior in the brain.
And to my knowledge,
they haven't found anything convincing yet.
So my betting is there is that,
it's mostly, you know,
it is just classical computing that's going on in the brain,
which suggests that all the phenomena
are modelable or mimicable by a classical computer.
But we'll see.
You know, there may be this final mysterious things of
the feeling of consciousness, the qualia,
these kinds of things that philosophers debate
where it's unique to the substrate.
We may even come towards understanding that
if we do things like Neuralink
or have neural interfaces to the AI systems,
which I think we probably will eventually
maybe to keep up with the AI systems,
we might actually be able to feel for ourselves
what it's like to compute on silicon, right?
So, and maybe that will tell us.
So I think it's gonna be interesting.
I had a debate once with the late Daniel Dennett about
why do we think each other are conscious?
Okay, so it's for two reasons.
One is you're exhibiting the same behavior that I am.
So that's one thing,
behaviorally you seem like a conscious being if I am.
But the second thing which is often overlooked is that
we're running on the same substrate.
So if you're behaving in the same way
and we're running on the same substrate,
it's most parsimonious to assume
you are feeling the same experience that I'm feeling.
But with an AI that's on silicon,
we won't be able to rely on the second part.
Even if it exhibits the first part,
that behavior looks like a behavior of a conscious being.
It might even claim it is.
But we wouldn't know how it actually felt.
And it probably couldn't know what we felt,
at least in the first stages.
Maybe when we get to super intelligence
and the technologies that builds,
perhaps we'll be able to bridge that.
- No, I mean that's a huge test for radical empathy is
to empathize with a different substrate.
- Right, exactly.
We've never had to confront that before.
- Yeah, so maybe, - Yeah.
- through brain computer interfaces
we'll be able to truly empathize
what it feels like to be a computer,
to compute.
- Well, for information to be computed
not on a carbon system.
- I mean that's deeply,
I mean some people kind of think about that with plants,
with other life forms
which are different. - Yes, it could be, exactly.
- Similar substrate, but sufficiently far enough
on the evolutionary tree, - Yup.
- that it's requires a radical empathy.
But to do that with a computer.
- I mean, no, we sort of,
there are animal studies on this of like,
of course higher animals like,
you know, killer whales and dolphins and dogs and monkeys,
you know, they have some,
and elephants, you know,
they have some aspects certainly of consciousness, right?
Even though they're not might not be
that smart on an IQ sense.
So we can already empathize with that.
And maybe even some of our systems one day,
like we built this thing called DolphinGemma.
You know, which can,
a version of our system was trained
on dolphin and whale sounds.
And maybe we'll be able to build
an interpreter or translator at some point.
It should be pretty cool.
- What gives you hope for the future of human civilization?
- Well, what gives me hope is that
I think our almost limitless ingenuity, first of all,
I think the best of us
and the best human minds are incredible.
And you know, I love, you know,
meeting and watching any human that's the top of their game,
whether that's sport or science or art,
you know, it's just nothing more wonderful than that,
seeing them in their element and flow.
I think it's almost limitless.
You know, our brains are general systems,
intelligent systems.
So I think it's almost limitless
what we can potentially do with them.
And then the other thing is our extreme adaptability.
I think it's gonna be okay in terms of
there's gonna be a lot of change,
but look where we are now
without effectively our hunter-gatherer brains.
How is it we can, you know,
we can cope with the modern world, right?
Flying on planes,
doing podcasts. - Yeah.
- You know, playing computer games
and virtual simulations. - Yeah.
- I mean it's already mind-blowing
given that our mind was developed for,
you know, hunting buffaloes on the tundra.
And so I think this is just the next step.
And it's actually kind of interesting to see
how society's already adapted to this
mind-blowing AI technology
- Yeah. - we have today already.
- Yeah. - It's sort of like,
oh, I talked to chatbots, totally fine.
- And it's very possible that this very podcast activity,
which I'm here for, will be completely replaced by AI.
I'm very replaceable
and I'm waiting for it. - Not to the level
that you can do it, Lex, I don't think.
- Ah, thank you.
That's what we humans do to each other,
we compliment. - Yes, exactly.
- All right.
And I'm deeply grateful for us humans to have
this infinite capacity for curiosity,
adaptability like you said,
and also compassion
and ability to love. - Exactly.
- All of those human things. - All the things
that are deeply human.
- Well, this is a huge honor, Demis.
You're one of the truly special humans in the world.
Thank you so much for doing what you do
and for talking today.
- Well, thank you very much, Lex.
- Thanks for listening to this conversation
with Demis Hassabis.
To support this podcast,
please check out our sponsors in the description
and consider subscribing to this channel.
And now let me answer some questions
and try to articulate some things I've been thinking about.
If you would like to submit questions,
including in audio and video form,
go to lexfridman.com/ama.
I got a lot of amazing questions, thoughts,
and requests from folks.
I'll keep trying to pick some randomly
and comment on it at the end of every episode.
I got a note on May 21st this year that said,
hi, Lex, 20 years ago today,
David Foster Wallace delivered
his famous This is Water speech at Kenyon College.
What do you think of this speech?
Well, first, I think this is probably one of the greatest
and most unique commencement speeches ever given.
But of course I have many favorites,
including the one by Steve Jobs.
And David Foster Wallace is one of my favorite writers
and one of my favorite humans.
There's a tragic honesty to his work
and it always felt as if he was engaging
in a constant battle with his own mind.
And the writing, his writing,
were kind of his notes from the front lines of that battle.
Now onto the speech, let me quote some parts.
There's of course the parable of the fish
and the water that goes.
"There are these two young fish swimming along
and they happen to meet an older fish
swimming the other way,
who nods at them and says,
'Morning boys.
Hows the water?'
And the two young fish swim on for a bit,
and then eventually,
one of them looks over at the other and goes,
'What the hell is water?'"
In the speech, David Foster Wallace goes on to say,
"The point of the fish story is merely
that the most obvious, important realities are
often the ones that are hardest to see and talk about.
Stated as an English sentence of course,
this is just the banal platitude,
but the fact is that in the day to day
trenches of adult existence,
banal platitudes can have a life or death importance,
or so I wish to suggest to you
in this dry and lovely morning."
I have several takeaways
from this parable and the speech that follows.
First, I think we must question everything,
and in particular,
the most basic assumptions about our reality, our life,
and the very nature of existence.
And that this project is a deeply personal one.
In some fundamental sense,
nobody can really help you in this process of discovery.
The call to action here I think from David Foster Wallace
as he puts it is to, quote,
"To be just a little less arrogant.
To have just a little more critical awareness
about myself and my certainties.
Because a huge percentage of the stuff
that I tend to be automatically certain of is,
it turns out, totally wrong and deluded."
All right, back to me, Lex speaking.
Second takeaway is that
the central spiritual battles of our life are not fought
on a mountaintop somewhere at a meditation retreat,
but it is fought in the mundane moments of daily life.
Third takeaway is that
we too easily give away our time and attention
to the multitude of distractions that the world feeds us,
the insatiable black holes of attention.
David Foster Wallace's call to action in this case is
to be deeply aware of the beauty in each moment
and to find meaning in the mundane.
I often quote David Foster Wallace in his advice
that the key to life is to be unborable.
And I think this is exactly right.
Every moment, every object, every experience
when looked at closely enough contains within it
infinite richness to explore.
And since Demis Hassabis of this very podcast episode and I
are such fans of Richard Feynman,
allow me to also quote Mr. Feynman on this topic as well.
Quote,
"I have a friend who's an artist
and has sometimes taken a view,
which I don't agree with very well.
He'll hold up a flower and say,
'Look how beautiful it is,'
and I'll agree.
Then he says,
'I, as an artist can see how beautiful this is,
but you as a scientist take this all apart
and it becomes a dull thing.'
And I think that's kind of nutty.
First of all, the beauty that he sees is available
to other people and to me too, I believe.
Although I may not be quite
as refined aesthetically as he is,
I can appreciate the beauty of a flower.
At the same time,
I see much more about the flower than he sees.
I could imagine the cells in there,
the complicated actions inside which also have beauty.
I mean, it's not just beauty at this dimension
at one centimeter,
there's also beauty at the smaller dimensions,
their inner structure, also the processes.
The fact that the colors and the flower evolved
in order to attract the insects
to pollinate it is interesting,
it means that the insects can see the color.
It adds a question,
does this aesthetic sense also exist in lower forms?
Why is it aesthetic?
All kinds of interesting questions,
which the science knowledge only adds to the excitement,
the mystery, and the awe of a flower.
It only adds."
All right, back to David Foster Wallace's speech.
He has a great story in there that I particularly enjoy.
It goes,
there are these two guys sitting together in a bar
in the remote Alaskan wilderness.
One of the guys is religious, the other is an atheist.
And the two are arguing about the existence of God
with that special intensity that comes
after about the fourth beer.
And the atheist says,
look, it's not like I don't have actual reasons
for not believing in God.
It's not like I haven't ever experimented
with the whole God and prayer thing.
Just last month,
I got caught away from the camp in that terrible blizzard
and I was totally lost and I couldn't see a thing
and it was 50 below, and so I tried it.
I fell on my knees in the snow and cried out,
oh God, if there is a God,
I'm lost in this blizzard
and I'm gonna die if you don't help me.
And now back in the bar,
the religious guy looks at the atheist all puzzled.
Well, then you must believe now, he says.
After all, there you are alive.
The atheist just rolls his eyes, no man.
All that happened was
a couple of Eskimos happened to be wandering by
and show me the way back to the camp.
All this I think teaches us that
everything is a matter of perspective
and that wisdom may arrive
if we have the humility
to keep shifting and expanding our perspective on the world.
Thank you for allowing me to talk a bit
about David Foster Wallace.
He's one of my favorite writers and he's a beautiful soul.
If I may,
one more thing I wanted to briefly comment on.
I found myself to be in this strange position of
getting attacked online often from all sides,
including being lied about
sometimes through selective misrepresentation,
but often through downright lies.
I don't know how else to put it.
This all breaks my heart frankly.
But I've come to understand that
it's the way of the internet
and the cost of the path I've chosen.
There's been days when it's been rough on me mentally.
It's not fun being lied about,
especially when it's about things that are usually
for a long time have been
a source of happiness and joy for me.
But again, that's life.
I'll continue exploring the world of people and ideas
with empathy and rigor,
wearing my heart on my sleeve as much as I can.
For me, that's the only way to live.
Anyway, a common attack on me is
about my time at MIT and Drexel,
two great universities I love
and have tremendous respect for.
Since a bunch of lies have accumulated online
about me on these topics
to a sad and at times hilarious degree,
I thought I would once more state the obvious facts
about my bio for the small number of you who may care.
TL;DR, two things.
First, as I say often,
including in a recent podcast episode that
somehow was listened to by many millions of people,
I proudly went to Drexel University
for my bachelor's, master's, and doctor degrees.
Second, I am a research scientist at MIT
and have been there in a paid research position
for the last 10 years.
Allow me to elaborate a bit more on these two things now,
but please skip if this is not at all interesting.
So like I said,
a common attack on me is that
I have no real affiliation with MIT.
The accusation I guess is that
I'm falsely claiming an MIT affiliation
because I taught a lecture there once.
Nope, that accusation against me is a complete lie.
I have been at MIT for over 10 years
in a paid research position from 2015 to today.
To be extra clear,
I'm a research scientist at MIT working in LIDS,
the Laboratory for Information and Decision Systems
in the College of Computing.
For now, since I'm still at MIT,
you can see me in the directory
and on the various lab pages.
I have indeed given many lectures at MIT over the years,
a small fraction of which I posted online.
Teaching for me always has been just for fun
and not part of my research work.
I personally think I suck at it,
but I have always learned and grown from the experience.
It's like Feynman spoke about,
if you want to understand something deeply,
it's good to try to teach it.
But like I said, my main focus has always been on research.
I published many peer-reviewed papers
that you can see in my Google Scholar profile.
For my first four years at MIT,
I worked extremely intensively.
Most weeks were 80 to 100 hour work weeks.
After that, in 2019,
I still kept my research scientists position,
but I split my time taking a leap
to pursue projects in AI and robotics outside MIT
and to dedicate a lot of focus to the podcast.
As I've said,
I've been continuously surprised
just how many hours preparing for an episode takes.
There are many episodes of the podcast
for which I have to read, write, and think
for 100, 200 or more hours
across multiple weeks and months.
Since 2020, I have not actively published research papers.
Just like the podcast,
I think it's something that's a serious full-time effort.
But not publishing and doing full-time research
has been eating at me
because I love research,
and I love programming and building systems
that test out interesting technical ideas,
especially in the context of human AI
or human-robot interaction.
I hope to change this in the coming months and years.
What I've come to realize about myself is
if I don't publish
or if I don't launch systems that people use,
I definitely feel like a piece of me is missing.
It legitimately is a source of happiness for me.
Anyway, I'm proud of my time at MIT.
I was and am constantly surrounded
by people much smarter than me,
many of whom have become lifelong colleagues and friends.
MIT is a place I go to escape the world,
to focus on exploring fascinating questions
at the cutting-edge of science and engineering.
This again, makes me truly happy.
And it does hit pretty hard on a psychological level
when I'm getting attacked over this.
Perhaps I'm doing something wrong.
If I am, I will try to do better.
In all this discussion of academic work,
I hope you know that I don't ever mean to say
that I'm an expert at anything.
In the podcast and in my private life,
I don't claim to be smart.
In fact, I often call myself an idiot and mean it.
I try to make fun of myself as much as possible,
and in general, to celebrate others instead.
Now to talk about Drexel University,
which I also love,
and proud of and am deeply grateful for my time there.
As I said, I went to Drexel
for my bachelor's, master's, and doctorate degrees
in Computer Science and Electrical Engineering.
I've talked about Drexel many times,
including as I mentioned at the end of a recent podcast,
the Donald Trump episode.
Funny enough that was listened to by many millions of people
where I answered a question about graduate school
and explained my own journey at Drexel
and how grateful I am for it.
If it's at all interesting to you,
please go listen to the end of that episode
or watch the related clip.
At Drexel, I met and worked with
many brilliant researchers and mentors
from whom I've learned a lot
about engineering, science, and life.
There are many valuable things I gained
from my time at Drexel.
First, I took a large number of very difficult math
and theoretical computer science courses.
They taught me how to think deeply and rigorously.
And also how to work hard and not give up
even if it feels like I'm too dumb to find a solution
to a technical problem.
Second, I programmed a lot during that time,
mostly C, C++.
I programmed robots, optimization algorithms,
computer vision systems, wireless network protocols,
multimodal machine learning systems,
and all kinds of simulations of physical systems.
This is where I really develop a love for programming,
including, yes, Emacs and the Kinesis keyboard.
I also, during that time, read a lot.
I played a lot of guitar,
wrote a lot of crappy poetry,
and trained a lot in judo and jiujitsu,
which I cannot sing enough praises to.
Jiujitsu humbled me on a daily basis throughout my 20s,
and it still does to this very day
whenever I get a chance to train.
Anyway, I hope that the folks who occasionally get swept up
and the chanting online crowds that want to tear down others
don't lose themselves in it too much.
In the end,
I still think there's more good than bad in people,
but we're all, each of us, a mixed bag.
I know I am very much flawed.
I speak awkwardly.
I sometimes say stupid shit.
I can get irrationally emotional.
I can be too much of a dick when I should be kind.
I can lose myself in a biased rabbit hole
before I wake up
to the bigger, more accurate picture of reality.
I'm human and so are you,
for better or for worse.
And I do still believe
we're in this whole beautiful mess together.
I love you all.
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