Set 16 OPENER Guide!!! Tips & Tricks for Early Game with Late Game Boards!!!
By FenrirButGaming
Summary
## Key takeaways - **Hold Unit Pairs Over Fixed Openers**: I'm in the strong belief of not caring about fixed openers or fixed units. I usually just look at my units and I try and hold unit pairs, like buying both Jarvins because an upgraded unit is going to be more powerful than a singular copy. [00:42], [01:06] - **Prioritize One Frontline One Backline Synergy**: I will focus on one front line synergy and one backline synergy. A lot of times what you're looking for is something that synergize in your backline so you can increase your damage, something in your front line and ideally you have an upgraded front line unit, upgraded backline unit. [01:32], [01:38] - **Upgraded 1-Costs Beat Most 2-Costs**: A two-cost unit versus an upgraded one-cost unit, a lot of times the upgraded one-cost unit will be a little bit tankier, a little bit stronger cuz the star level upgrade gives them enough of a scaling where they're kind of a little bit better than a lot of the two cost units. [02:12], [02:26] - **Targon Units Strong Sans Synergies Early**: All the Targon units, they don't have shared traits. So they're kind of like inherently supposed to be a little bit stronger than the average unit, perfect early game units in my opinion since a lot of people don't have synergies on their boards anyways. [04:14], [04:52] - **Void Early Unlocks Rift Herald Mid-Stage 3**: Void is very strong for tempo. If you start the game with void at eight player combats, there's five player combats per stage, you actually get Rift Herald in the middle of stage three, which is really powerful. [20:23], [20:35] - **Bruiser/Defender Buffs Boost Melee Carries**: Playing two bruiser gives Kiana 100 extra HP. Playing two defender gives Kiana 12 more armor and magic resist. These buffs that you get from these units are way more impactful than you might realize because Kiana as a frontline melee unit has to absorb a lot of damage. [26:32], [26:38]
Topics Covered
- Hold Flexible Unit Pairs for Synergies
- Prioritize Upgraded 1-Cost Over Higher Costs
- Targon Units Dominate Sans Synergy Early
- Buildwater Farms Items for Legendary Caps
- Early Void Unlocks Midgame Rift Herald Tempo
Full Transcript
Hello. So, by popular demand, today we're actually going to be going over openers for set 16. I'm going to talk a lot about the lowcost units and different ways you can play around them, as well as some general tips and advice for playing around your early game in
the best way possible. If you enjoy my content, please make sure to like and subscribe cuz I am doing daily TFT guides, which will continue for all of set 16. I'm working on a general
set 16. I'm working on a general everything about TFT guide, but if there's anything you want to know about TFT, make sure to mention in the comments. I'll try and prioritize those
comments. I'll try and prioritize those guides a little bit earlier, similar to this one. I was actually going to do
this one. I was actually going to do this next week, but I decided to do it this week just because everybody seems to ask about openers. So, first general advice about openers. A lot of people say openers, what it basically means is like what you do with your opening
units, how you play around them, what type of boards you can build around them. I'm in the strong belief of not
them. I'm in the strong belief of not caring about fixed openers or fixed units or fixed little subsets of how things work out. I usually just look at my units and I try and hold unit pairs.
I usually try and pair up different frontline units. So if I see that I get
frontline units. So if I see that I get dropped a Jarvin for example and there's a Jarvin in my shop I will buy both of them because I want to be a unit pair because ideally a upgraded unit is going to be more powerful than a singular copy
of a unit right and a lot of times when I have a unit or I have a unit pair I will then look for a unit that shares a synergy with that unit in order to build a board around it. So for example I will focus on a frontline trait and a
backline trait. the front line trade
backline trait. the front line trade being, for example, with these Jarvin's defender, I'll look in my shop to see another defender. Even if I don't have
another defender. Even if I don't have it upgraded, I'll basically try and find at least one upgraded unit and then try and support that unit. So, I will hold on to units that I have pairs of. I'll
not hyperfocus on one particular unit or one unit versus another. And I will focus on one front line synergy and one backline synergy. So a lot of times what
backline synergy. So a lot of times what you're looking for is something that synergize in your backline so you can increase your damage. Something in that synergize in your front line and ideally you have an upgraded front line unit, upgraded backline unit. That's a perfect
world. That happens very rarely in
world. That happens very rarely in games. It can happen sometimes but
games. It can happen sometimes but that's usually when I'm going to play around. Now with the units themselves
around. Now with the units themselves sometimes like you know depending on my opener I will prioritize econ a lot of the times. But the other thing to look
the times. But the other thing to look for is more expensive units. So there
are certain units like the three cost units that are pretty powerful for what they are right. There's also two-cost units that are pretty powerful, right?
You can't you don't want to shrug them off either. But a lot of times, like a
off either. But a lot of times, like a two-cost unit versus an upgraded one-cost unit, a lot of times the upgraded one-cost unit will be a little bit tankier, a little bit stronger cuz the star level upgrade gives them enough
of a scaling where they're kind of a little bit better than a lot of the two cost units. So, a lot of times this is a
cost units. So, a lot of times this is a little bit better than this. But then a three-cost unit is kind of comparable sometimes to upgrades. Usually the
upgrades are still better. One cost
upgrades are just really, really great.
Uh, and that's usually what you want to play around. But three cost units can
play around. But three cost units can also interchange that and go in, especially if it's one of the more powerful three-cost units. It gives you good potential to play around different synergies. Uh, one examples here, I kind
synergies. Uh, one examples here, I kind of selected some of the three costs that I think are relatively strong and ones that I would normally hold on to or think really highly of. Uh, just because three costs are a little bit more
expensive and sometimes it can be a little bit awkward to play around them.
Obviously, the buildwater units extremely broken cuz buildwater just puts you in a really good spot. So if
you can hit three buildwater, play around these units, especially Gangplank. Gangplank has an insane alt,
Gangplank. Gangplank has an insane alt, reduces armor, does a lot of damage, and also has two synergies that you can build around both slayer and vanquisher and buildwater. That is great. Uh,
and buildwater. That is great. Uh,
additionally, Nautilus has two frontline synergies, Warden and Juggernaut. You
have a good chance of him being a reliable frontline unit. So these are units I I definitely would hold on to.
Uh, Draven, really strong cuz Draven also can unlock a Darius, which actually puts you in a good spot to play around the Noxis synergy. So, a lot of times I will play around Draven. Uh, Draven
farms gold. So, if you upgrade or play around Draven and you get enough and you get him like with items that work with him, mostly attack speed items, you can actually play Draven into a lot of those type of lines, uh, and play like really
heavy tempo and be really strong.
Additionally, Arya, I think, is really strong as an AP unit. Just does a lot of damage, especially if Ionia is of interest or is one of the more powerful ones, like one that scales you with either gold or uh, XP. I think those are
the two better ones. Uh definitely a great option. Suani is a monster of a
great option. Suani is a monster of a tank. I stand by that. I think that this
tank. I stand by that. I think that this unit is [ __ ] insane. So I would definitely always play her. Really,
really solid front line. And then Targon units. Uh this extends even to Aelios.
units. Uh this extends even to Aelios.
All the Targon units, they don't have shared traits. So they're kind of like
shared traits. So they're kind of like inherently supposed to be a little bit stronger than the average unit. That's
like their whole like thing about them.
So Leona as a tank really really strong, provides anti-heal. Uh Zoey provides
provides anti-heal. Uh Zoey provides shred and also does a lot of magic damage. And Aphelios does a lot of AD
damage. And Aphelios does a lot of AD damage and also provides uh sundering which reduces armor. So all of these units are really powerful, great plus ones at any point in the game, but especially early game, they're ones that
you typically want to try and play around, at least in my opinion. Uh I've
had really good success just having these. They feel well above their power
these. They feel well above their power levels like in terms of cost and especially early game where there's not a lot of synergies on other people's boards. uh these units that don't really
boards. uh these units that don't really have any synergy and having like the whole trade-off being like they're slightly stronger but they don't have a synergy. It's like early game a lot of
synergy. It's like early game a lot of people don't have synergies on their boards anyways or like deep synergies on their board. So it actually is like
their board. So it actually is like these are like the perfect early game units in my opinion. Another unit is really strong. I always hold on to is
really strong. I always hold on to is Loris Pilttover really broken early game. We'll talk about it later. Uh but
game. We'll talk about it later. Uh but
also uh the fact that he is uh he's just a good tank as well. Uh obviously there are other units. Every situation could be different. You could play around
be different. You could play around anything if you really want to. Uh, but
those are the ones I look out for the most, at least on the current patch, which is the launch patch uh, 16.1 of the set. Now, what we're going to do is
the set. Now, what we're going to do is we're actually going to go over every single unit that is a one-cost unit, and I will build around those one-cost units. I think when people consider
units. I think when people consider openers, you're most likely going to be playing around the oneost units and the one-cost upgrades that you have. I think
that it is the better strategy. You can
debate with me or decide something.
Well, not really debate. I don't really care. I'm not going to read the
care. I'm not going to read the comments, but you can decide for yourself if you want to play around other unit costs. But typically
speaking, most of your games are going to revolve around buying one cost units, trying to find those upgrades, and then building a front line and a backline synergy to help out those units. Here,
I'm just going to give you some larger picture ideas that you can put in more ideal situations and how those can build into some final game boards so you have a little bit of an idea or a strategy going into things. But let's start with
them. We're going to go in order of of
them. We're going to go in order of of uh name and I'll try and put time stamps. If I don't put time stamps, then
stamps. If I don't put time stamps, then they're just in alphabetical order.
Anivvia. So Anivvia, she is a frailord invoker. So a lot of times you want to
invoker. So a lot of times you want to build around invoker. There is another one cost invoker. These are off to the side, by the way. But the other one cost Invoker is uh Sona. So a lot of times you end up playing Sona. And then with these two units, you're trying to either
build into Florord or build into Damasia. There's actually a front line
Damasia. There's actually a front line synergy that works really nicely. Of
course, you need the Sajuani, so it's a little bit awkward, but you can easily play around Jarvin with the Sajuani. you
get defender and then now you can either fit in frailord from other means like an ash uh which helps your whole team. It's
really solid early game cuz you get this target dummy uh or you can play into Damasia by finding one of the Damasia units. All the units for Filord or
units. All the units for Filord or Damasia are higher cost units. You kind
of have to luck into them a little bit.
So if you're not playing around this, you just want to play a defender in your front line. Maybe hold on to Jarvin uh
front line. Maybe hold on to Jarvin uh cuz that helps you out a little bit or any front line that you can muster up.
Additionally, Ash unlocks Trindir. So if
you have an ash, you can actually get failord for free. Now this requires you to have a slayer in. So a lot of times if you're playing around this type of board, you might end up playing towards more juggernauts, which uh there is the
slayer juggernaut front line with these one cost units. But of course, uh if you put items on ash, then you can basically build towards this trindir. And the way that it works a lot of times is that if you're playing around, Anivvia is an
invoker and does AP. So you can build your AP items on Anivia. And then Ash is an auto attacker. So, a lot of times you'll build your auto attacking items on the Ash. The boards that this kind of
leans into, this is a very cookie cutter board. Uh, but I just wanted to show you
board. Uh, but I just wanted to show you like a simple level eight board. This is
the Frailord Ionia board that works really well with these type of openers.
Because obviously, if you're playing around these units, it's really easy to make a transition playing around the same synergies in your midame, playing around the same units in your midame, and maybe in some of these units that make it to your final board. Uh, with
these a lot of times like your auto attacking items that would be on an Ash normally end up going onto Yara late game because Yara like the same type of auto attacker kind of build where you're just like attack speed and damage. And
then Landre is an AP cer. So you can move those items onto the Landre eventually. And then of course you can
eventually. And then of course you can build into this web where you play frail lord with Ionia. There's different
variations. If you don't have the AD items you can play for invoker. You can
play deeper with Ionia for Yunara. There
there are other options. Additionally,
with this line, if you don't have the Anivvia upgrade, you actually have the Sona upgrade and you end up playing towards Damasia, for example, you can actually build these type of items into a Damasia board. Uh, similarly, what it
would look like is something like this where you can play seven Damasia. A lot
of times, Swain fits in nicely. If you
unlock Gallo, that's like, you know, you're playing around Damasia and upgrading all the Damasia units. AP
items will end up on Lux. So, those
Anivia items you put on the Lux and auto attacking items will actually end up on a vein because Vain is an auto attacker for this build. Of course, this isn't an optimal board. You can obviously sell
optimal board. You can obviously sell the units and play more five cost, drop out a seven Damasia, drop down to five or even three Damasia. I think five Damasia is really powerful. Seven
situationally is really strong, but even three Damasia good enough. You can just drop down, play Gallo plus one, and then just drop into like Silus and Arcanist board, especially if you're playing around AP items. Uh, but this is just an
idea of what you can do. Next on the list, Blitzcrank. Now, mind you, trust
list, Blitzcrank. Now, mind you, trust me, the rest of the video is going to go faster because as we go through the one cost, some of the boards will be the same. But Blitzcrank uh is a ZH unit. ZH
same. But Blitzcrank uh is a ZH unit. ZH
is a little bit hard to play cuz none of the none of the traits really synergize well with each other with Z. So,
typically when you have a Blitzcrank, I wouldn't focus too much on ZH cuz you might play a lot of units that don't really synergize well unless you have good items. I also think Jinx is pretty bad right now. So, I try to avoid that
unit in most cases cuz I I call her the tickle monster cuz she just does no damage and it feels like she's tickling everybody. Uh, but either way, what I
everybody. Uh, but either way, what I would definitely play towards is your juggernauts, right? So, obviously
juggernauts, right? So, obviously there's a one cost juggernaut with Brier. So, this will make you a really
Brier. So, this will make you a really really strong front line, especially if you can upgrade both of them. But also,
void with juggernaut and choath is the other uh lowcost juggernaut unit that's not like a three cost or anything, but this could also help you. I think
Blitzcrank is pretty reliable as a runost unit as well. So I think he because he's zon he's maybe a little bit slept upon because it's hard to build out of him but I would definitely hold on to blitzcranks. I think an upgraded blitzcrank is a very very strong
frontline unit in early game as well.
Uh next we have the other juggernaut which is Brier. So Brier in this case uh there's many different ways you can play around her. Of course you can just play
around her. Of course you can just play her for juggernaut synergy in order to make a front line but a lot of times you can also play her with Noxis and Slayer.
There's the other one cost uh slayer unit with his Kiana. Both Brier and Kiana are also very powerful as frontline melee style users. So you can easily just build them towards different melee style builds either with lots of
omni, you can build them with like a QSS, you can build them with a titan.
You actually have a lot of really powerful slams, even like an edge of knight or a hodge. There's it's very rare that you can't make like a solid melee item cuz they're very very flexible a lot of the time. But most of the time you're going to make some sort
of melee item. Hopefully they can carry with the slayer. you might want to postpone omnivamp if you have slayer synergy. Uh but either one is fine.
synergy. Uh but either one is fine.
Also, if you find either a scion or a Draven, you can easily play into Noxus because scion with two items will unlock a Leblanc and Draven will unlock a Darius. So depending on which one of
Darius. So depending on which one of these you have, you can actually play Brier with a Noxus unit and then get three Noxis in for free, right? One or
the other. you don't have to hit play both, but once you have three Noxis in from unlocking something, then you get like an extra front line unit that can be a bit of a menace. Uh, when you're trying to play these units, there are many flexible options that you can play
towards in terms of like what your final caps are going to be. Uh, there's
different variations of playing around Juggernaut with Noxis with Void with Slayer. Uh, in your max cap, you're
Slayer. Uh, in your max cap, you're probably going to want to drop these synergies down to their roots. So like
you know three Noxis, two void, two juggernaut and like cut all the fat, cut all the like trim all the fat and make the units as good as possible. But if
you have a decent void item for Bellev, like one of the ones that scale with attack speed, Belvet loves a lot of attack speed. So if you're building like
attack speed. So if you're building like those uh melee style like QSS and you have like some other AD items like I think QSS, Kraken and Giant Slayer is generally considered to be really good
on her right now. Stuff like this is good. If you build more omnivamp, then
good. If you build more omnivamp, then you could unlock atrox with your double omnivamp items with slayer synergy and then you can go slayer blev in this.
Obviously your max cap you can play shyana and that gives you your juggernaut synergies. But this board is
juggernaut synergies. But this board is very flexible because obviously with the noxis lines you can also play towards embessa ambessa with vanquisher and if you're playing some voids in there you can also play rexai and then you get
vanquisher with that unlock mel now you have like a really powerful backline unit. There's lots of different
unit. There's lots of different variations. Of course, if you have void
variations. Of course, if you have void in early enough, you can also play around Rift Herald with Scion, which also plays into that Noxis line. All of
which you can kind of build around the Brier pretty easily into your late game.
But something I end up doing a lot is usually playing like four void, four juggernaut, and like two slayer or something like that just because like, you know, it's very easy to get Rift Herald and then you find Bellevat and
you have this guy and you just play one more void unit and then you could get a front. You can get two void mutations.
front. You can get two void mutations.
Usually, it's going to be one for Bellevette and one for Rift Herald or one for other one of your other front lines. And that's something you can
lines. And that's something you can build around a little bit. Uh, next we have Pilttover or the uh Caitlyn. So,
Caitlyn uh is a little bit harder to play around. She is a long shot in
play around. She is a long shot in Pilttover. However, she is a unit that I
Pilttover. However, she is a unit that I like to hold on to a lot just because Pilttover is very strong. Two Pilttover
gives you like basically a teamwide buff. A lot of them are very broken. The
buff. A lot of them are very broken. The
one that gives you HP shields is insane.
The one that uh EMP is still pretty good. There's lots of the two pilttovers
good. There's lots of the two pilttovers that are really really powerful and a lot of times you're always going to try and like some way slot in two pilttover into a final game board. So it can actually help you to streak quite a bit.
She can also snipe enemy backlines cuz she hits the furthest unit. So if you kill a unit, you kill a unit. Uh one
good synergy is like obviously longot.
So here I put in uh the Kog'ma or the Teemo which both can fit in really well.
Of course, there's like these other synergies that work nicely, like if you have a Nico and a VI, but these are higher cost units. Then you can fit in Pilttover, Longot, and also get Archanist, which helps your board a little bit, but of course, you can also
play deeper into Pilttover if you find any of the other Pilttover units. So, a
lot of times with Caitlyn, you're usually pairing that with Longot, and you're ideally trying to find a Pilttover unit to fit in Pilttover cuz it is very strong. Uh, the thing about Pilttover is that it's hard to build
like a full Pilttover board. If you have a lot of the upgrades and you're playing deep into piltover, you can go for the TX. [music]
TX. [music] The TX is usually like a little bit of like a high cap comp where it's like it's hard to win out with six pilttover unless your circumstances are really good. Instead, you're trying to play
good. Instead, you're trying to play around like the high cost five cost um and just like fit in everything. A lot
of times Lucian Senna for gunslinger and just like go nuts there. But a lot of times like if you have pilt over in your mid game, you're going to usually try and keep in one or two pilt over units just to get that two pilt [music] over bonus and then you could play towards
any of your high cap boards. Just take a pilt over, branch out into your high cost units and play that. Um, usually
that's like the game plan. Uh, and it could depend on whatever you have as items and how you itemize your Caitlyn opener.
Next we have buildwater. So buildwater
is probably one of the strongest traits in the set. Uh, but basically we have Illaoi here. Illaoi of course is a
Illaoi here. Illaoi of course is a bruiser and you have another one cause bruiser so you might be able to play around the bruiser early game where you're playing Illaoi with Shen but also you can play any of the other bruisers if you hit them. There are reroll lines
with bruiser where you can play into bard but I'm not going to focus too much on that because a lot of times you have to have a good spot for it. Uh but you could also play Illaoi bruisers or Shen bruisers or scion bruisers into bard but
that usually hope that usually means you have like a scion opener and you have a good bard spot with good bard items. Uh but in general uh if you have an Illaoi, the alarm bell should be ringing to try and see if you can play Buildwater. Of
course, if you ever get a Twisted Fate, Twisted Fate will immediately unlock the Graves, and that starts your whole buildwater train going. With Buildwater,
you can use the shops to upgrade your units, and then obviously upgrading the units and playing more of them. It's
going to be really strong in your Midame. You're going to save a lot of
Midame. You're going to save a lot of gold cuz you get to upgrade them through this buildwater trait. Uh but
eventually, you want to save your your serpents once you upgrade everybody.
hopefully find like a lucky dloon so you can earn more serpents as the game goes on. And then when you get to seven
on. And then when you get to seven buildwater, then you're going to spend all of your gold and like or sorry, all of your um your serpents or your booco dollars, whatever you want to call them, that you get for this trait. And then
you end up playing around the buildwater units. Seven buildwater is really
units. Seven buildwater is really powerful cuz you can use it to get a bunch of these extra buildwater items. Uh the buildwater items, some of them are really strong, some of them are kind of like whatever, right? Like for
example, like the Citron is really good on Tom Kench. But basically once you have all your buildwater units, you can eventually drop out of them. You could
reroll Gangplank in certain lines and Nautilus in certain lines, but that usually requires you to have a good spot for it. If you just have a buildwater
for it. If you just have a buildwater opener, you don't have to dedicate yourself to these units. Instead, you
can just go for Nautilus 3. You can sell all of these and then just start filling your board with the five cost and make your board really high cap because a lot of really great synergies you can just slot in and obviously play like this type of board once you farm all of your
items because basically what you're going to do is you're going to farm all of these buildwater items. I'm just putting random ones on here. Don't
worry, these aren't the perfect items by the way, right? But you can farm a bunch of buildwater items and then your buildwater units will be itemized with buildwater items and then your other units will be itemized with the items
that they used to have. So you can basically transfer what your MF items are onto these units and then be really really strong. Of course here I'm just
really strong. Of course here I'm just talking about buildwater in this sense.
A lot of times like Graves will hold like your MF items which are usually like caster AD items, stuff like this.
Twisted Fate uh is a little bit weaker, so I don't usually play around him, but usually you go for Graves and then you can build into this. But eventually just try and play buildwater if you have a buildwater opener. It's usually just
buildwater opener. It's usually just build water and then try and cap out high around the legendaries and use this idea of getting items on your units and transferring the other items onto the legendaries.
Uh, next we have um Jarvin. So Jarvin
obviously if you hit a two star Jarvin, he is an unlock condition for Scion. So
obviously you should hold on to him just in case if you ever have AP items to play around the AP units. We've talked
about before that you can easily just play Damasia or play defenders uh in order to play around these defender units into your late game. Uh, but
defender is just really great. It gives
your whole team a bunch of armor, so something you could always look out for.
Uh, next we have, uh, what's his name?
Uh, Jyn. Jyn is pretty, in my opinion, a little bit awkward to play around. Jyn
does do a good amount of damage. Uh, but
he's a little bit awkward just because like the gunslinger synergy and the Ionia synergies usually require some higher cost units, right? Usually either
a two cost or a three cost to activate Ionia. But a lot of times if you're
Ionia. But a lot of times if you're playing around Jyn, you usually have a Shen. Play around Bruiser in your front
Shen. Play around Bruiser in your front line. Or if you high roll, then you hit
line. Or if you high roll, then you hit a Zinga, you can play around Warden.
There are other options as well. If you
unlock some of the other ones to play other frontline synergies, but usually you're playing into the Ionia board when you have a Jin opener. Um, depending on the Jin uh or depending on your Jin items, you can even branch out into
other different lines and fast nine lines. But a lot of times with Ionia,
lines. But a lot of times with Ionia, uh, seven Ionia in certain situations, if you get the one that gives you gold or XP, seven Ionia makes a lot of sense because it basically puts you in a really good fast nine spot. You can
basically unlock set on level eight, stabilize pretty hard around your Yunara as well as your other Ionia units. Jyn
can hold the Yunara items that you'll eventually put on the Yunara. And then
eventually you drop out of the Ionia.
You can drop down to five Ionia or even three Ionia. A lot of times if you
three Ionia. A lot of times if you unlock set, it makes sense to just drop down to five Ionia, right? You just drop some of the extra front line synergies.
Here I put this guy in just for defender for illustrative purposes. And then you can cap out around your legendary units uh and set for AP items.
Uh next I have void or uh co what's his name? Cogma. Kog'ma is a long shot which
name? Cogma. Kog'ma is a long shot which we talked about before that you can obviously play into longot. You can also play him into archinist because he has archinist. But a lot of times with
archinist. But a lot of times with Kog'ma the alarm bells go off with void.
Void is really powerful and Kog'ma is decent at holding auto attacker items and also AP items. Kog'ma also reduces armor and magic resist which makes him a really good unit to play around early
game. But with Kog'ma and void, you can
game. But with Kog'ma and void, you can often play around different void lines.
If you compare that with some of the more expensive void units like Rexi or or uh Choath, you basically get really really big benefits from having void in early cuz it will unlock a Rift Herald later in the game. Rift Herald, you have
to have Void active for eight player combats. The thing that's really great
combats. The thing that's really great about Void is at eight player combats, if you do the math, there's five player combats per stage. you actually get Rift Herald in the middle of stage three, which is really powerful if you start
the game with void. So, void is very strong for tempo. If you have a good tempo spot, you can often just get an easy second or third place just based on HP alone, cuz you basically will be really strong. And as soon as you start
really strong. And as soon as you start to fall off, if you don't if you have a good opener, you have upgrades, but as soon as you start to fall off, you get Rift Herald, which is a huge power spike that puts you in a good spot relative to everybody else. Cuz it's not gated by
everybody else. Cuz it's not gated by level, right? It's not like Rift Herald
level, right? It's not like Rift Herald you have to be level 9 or something.
It's like you just get him on stage three, so you actually spike pretty hard if you have the void active uh in a lot earlier. Uh but generally speaking, uh
earlier. Uh but generally speaking, uh Gangplank is a great option. I also put Brier for Juggernaut. There's different
ways to like build these synergies in a nice way uh depending on who you're playing around. But obviously, if you're
playing around. But obviously, if you're playing around the Kog'Ma with Longot, Caitlyn's a great option for Longot.
With these lines, if you unlock Rift Herald and you're playing around uh Kog'ma, Kog'ma will also unlock Kai'Sa.
You have to be level eight to get Kai'Sa. If you have three items on
Kai'Sa. If you have three items on Kog'ma, you can then get a Kai'Sa on level eight and obviously you get the rift tailed a little bit early. So, this
board comes together very nicely. If you
have a good void item, the one that scales with different auto attacks cuz AP Kaisa is an auto attacker. That's
usually what you play around. But you
can also play AD Kai'Sa. I just don't recommend it. It's a little bit harder
recommend it. It's a little bit harder to play. But AP Kai'Sa auto attacker,
to play. But AP Kai'Sa auto attacker, she's usually attack speed and crit and something like that. Um, she scales really well with attack speed. Um, and
then you get four voidant. If you give her one of the mutations that scales with her attack speed, there's one that gives her extra damage amp every three auto attacks. That one's really
auto attacks. That one's really powerful. And then something for Rift
powerful. And then something for Rift Herald. A board that I usually end up
Herald. A board that I usually end up with is something like this where I'll play Kog'ma just for the longot and archinist synergies. And this is a board
archinist synergies. And this is a board that's really nice to roll for on level eight. You go for two star here, two
eight. You go for two star here, two star here, and then you just fill in the front line with a bunch of bruisers.
It's really tanky and allows the uh Kai'Sa to scale up really nicely. Some
people play six bruisers instead of these two units. You can play bruisers.
I'd rather have Swain for the stun and the four void with the Cho'Gath. That's
like a me thing. But of course, you can drop out a bit and play six bruiser as well. Obviously, if you're trying to cap
well. Obviously, if you're trying to cap really high with this comp eventually, you want to drop everything. If you have really good AP items and you have caster items, you can also play into Mel with
Embassa. That is another option for late
Embassa. That is another option for late game cap because basically you could if you could unlock Mel, then you can pivot into like a Malahar with a Mel and get disruptor cuz you already have the Swain. But a lot of times you're
Swain. But a lot of times you're dropping some of the other bruiser units and the other void units and then either you stick with Kai'Sa and you play like a better longot unit to try and synergize or you just end up dropping
everything and then just like pivoting into like legendary units if you have enough gold. Additionally, with these
enough gold. Additionally, with these comps, you can play deeper into void by the way. Uh because with six void, you
the way. Uh because with six void, you also get the benefits of like extra items and stuff like or extra like power spikes and whatever. So you can play like six void and drop some of the other
units. Um, I'm trying to find the uh
units. Um, I'm trying to find the uh last void unit that I'm missing here.
Kog'ma. Well, you can play six void and just play like a board like this and just synergize like Bruiser and maybe like Juggernaut if you have um where is it? This and then Cho'Gath,
right? Uh if you make it to level 10,
right? Uh if you make it to level 10, you unlock the Rift Herald if you play all of the void units. So, if you play seven void units and then you get Rift Herald, this is a potential win condition. Uh, but this is if you're in
condition. Uh, but this is if you're in like a really really good spot and you don't have to roll too deep, like you high roll and then you can just push to level 10. Uh, that's just another option
level 10. Uh, that's just another option from one of those Kog'ma style openers.
Additionally, if you're playing Kog'ma, you don't have necessarily Kog'ma items and you're just playing like, you know, uh, one of the boards where you're playing more towards Gangplank or Rexi, then you can also go into like one of the slayer boards. This is another
variation of one that I was t maybe showed a little bit earlier, but either way, it's like Bellevth and then you're playing like Noxis, Juggernaut. Uh you
can play Shereima, unlock um uh Mel by playing Embassa. You can play Rexai with
playing Embassa. You can play Rexai with Embessa um in your mid game and then unlock them. You don't need this guy.
unlock them. You don't need this guy.
You can just keep the Ambessa by the way. Uh Scion for Noxis as well as
way. Uh Scion for Noxis as well as Bruiser for the Rift Herald. So, you
have a lot of different variations of this, but that usually comes from having good Bellevatthrox items. Lulu. Lulu's I think is one of the worst
Lulu. Lulu's I think is one of the worst units in the games. Uh it's a little bit harder to play around her, but she is an AP unit, so you can build like your AP style items on her obviously. Uh with
Lulu, besides playing around Archinus, which is a little bit hard to do, uh usually you're just playing towards any AP line. So you're going to have to have
AP line. So you're going to have to have a little bit of a harder pivot if you start with Lulu cuz like you know, obviously playing around Archinist and Damasia and all of that is cool, but Archinist is like a really high cap board that is pretty weak until you hit
like your Annies and your Scions. So
that's a little bit of an awkward line.
Sometimes what ends up happening a lot of times is you'll pivot into like another AP line which is us like Landra or one of the other ones. There's also
playing around yortals where you just try and three star everybody. I think
yortles are absolute trash. I think in certain cases you can scam wins cuz if you make it to, you know, three star units that you're stable enough and then you make it to like eight yortle you can get dropped uh copies of the expensive
units and then you can maybe like scam with a fizz three or something else. Uh,
but this is more of a comp that's like geared towards I think more beginners where it doesn't cap very high and it's really difficult to it's really difficult to cap really high and be really strong with this comp. Uh, but
it's something that has like an easy game plan. So, if a lot of people aren't
game plan. So, if a lot of people aren't capping their boards, you can easily kind of win victories like that and that can start from like a Yal opener playing around some of the uh Yortle units.
Next, we have Kiana. Kiana alarm bell should be ringing every time you see Kiana. She's she's her right now. She's
Kiana. She's she's her right now. She's
one of the best one costs in the game.
Extremely powerful, extremely potent, extremely good. Uh obviously you can
extremely good. Uh obviously you can play her with slayers because she is a slayer synergy, but even alone with zero synergies, this unit is a menace and absolutely powerhouse. So you definitely
absolutely powerhouse. So you definitely want to make those melee style items early game. You really want her to just
early game. You really want her to just pop off, do as much damage as possible, and that will help you. And then
obviously you play to any of those melee lines I was talking about before, either Ambessa carry, um uh what's it atrox carry or bev carry, right? Uh, of
course, one other thing I wanted to mention with all the melee units, something that's maybe not mentioned enough is that certain traits that buff front line units are really powerful for melee units. So, for example, playing
melee units. So, for example, playing two bruiser gives Kiana 100 extra HP.
Playing to defender gives Kiana 12 more armor and magic resist. These buffs that you get from these units are way more impactful than you might realize because Kiana as a frontline melee unit has to
do damage but also has to absorb a lot of damage because she's in the front line. So by her absorbing the damage,
line. So by her absorbing the damage, giving her more HP and giving her more armor is going to help her to do really well. It's going to help her to do her
well. It's going to help her to do her job because not only do you have these units that you have to chew through that allows the Kiana to run around freely cuz she, you know, these are the tanks, but also giving her some extra
resistances or extra HP is going to give her survivability that can often allow her to do more damage, right? Cuz she's
not safe tucked away, right? Being safe
tucked away, it doesn't matter what your front line is cuz she's not taking damage. But because she's taking damage,
damage. But because she's taking damage, these things are going to help her to survive. So, always consider playing
survive. So, always consider playing bruisers or defenders or anything that buffs front line synergies with uh or anything that buffs you by giving you extra resists.
Next, we have Rumble. Rumble, similarly
to the other ones, defender lines, try and build around your defender units.
Yortle, I think, is not super great early game. Uh I don't think it's
early game. Uh I don't think it's worthwhile to like greed for Yortle ever, but it does help you to just play uh the other synergies of what other whatever other defenders you might you
may or may not have.
Uh Shen, same thing. If you have Ionia and it's some of the good Ionia, like especially those ones that scale with level, they can be really good for tempo, but a lot of times you're playing bruiser and then trying to build around
your backline unit depending on what you hit. Uh we already talked about um Sona.
hit. Uh we already talked about um Sona.
So Sona, you know, similarly, you can just play around the invokers. Uh with
Sona here for a more Damasia touch, I put like Vain also here as one of the potential opener units. But this is just something you can play around either into Filord or this and then play either Florord Ionia or just play into Damasia.
Uh next we have or finally we have Viego. So Viego I think is the last unit
Viego. So Viego I think is the last unit I want to talk about here. Uh Viego a lot of times what you want to do is just if you have a twostar VGO, you just want to slam whatever items you can muster up. Viego scales off both AP and AD. So
up. Viego scales off both AP and AD. So
you can basically decide if you're making more AD items or more AP items or melee items in general. And then you're basically gonna slam your items, unlock the Yoro, and basically go down the Shadow Isles path. Shadow Isles you can
play for r-rolling all of the Shadow Isles units, but I think that's pretty weak. A lot of times you're going to
weak. A lot of times you're going to tempo it. Uh you basically have Viego,
tempo it. Uh you basically have Viego, which is really strong early game. Then
you can have Gwen and Kalista, which are which are honestly pretty good in their own right. And then once you unlock
own right. And then once you unlock Thresh, you can basically drop out of a lot of these units and just play whatever five cost synergize. Well, one
common pairing that I usually will end up going for is uh Mel uh by finding Ambessa cuz Ambessa gives vanquisher uh and then when she dies, you can basically get the Mel, disruptor, synergize with the Gwen, and then a lot
of times you can drop these and just play a bunch of five costs, right? Just
play a bunch of five costs and just tempo it. Uh but basically, you don't
tempo it. Uh but basically, you don't have to roll for Gwen 3. the gold that you would spend rolling for Gwen, you could push level eight, push level 9, and I think that's going to benefit you a little bit more because all the gold you're rolling for Gwen, unless you have a really good spot that you can hit Gwen
instantly, you're just going to waste all that gold, lose a bunch of rounds, Gwen 3 is going to happen, and Gwen 3 won't be stronger than playing around the legendaries. So, this might end up
the legendaries. So, this might end up working to be a little bit more in your favor. But, of course, if you have rroll
favor. But, of course, if you have rroll augments, you have a reroll spot, you can go for the Gwen 3 and then just play a similar board, but deeper into disruptor and maybe deeper into wardens as a potential option.
Lastly, uh I just want to do a quick overview of the units I think are really strong. Uh I talked about the three
strong. Uh I talked about the three costs already because those ones are a little bit out there. Uh but in terms of the lowc cost units, obviously Kiana, Brier, uh Viego, all relatively strong.
Of course, the frontline units, if you have the synergies for them, I think they're really strong. I have a little bit of a thing for Blitzcrank because I think every time Blitzcrank I see him on a board, he's hard to deal with. But
Kiana is definitely the queen, the kingpin unit that you usually look at and you're like, damn, that's a really strong unit. But I kind of mentioned all
strong unit. But I kind of mentioned all the other ones. I mentioned which ones are really strong. In terms of the two cost, obviously a Felios really good. If
you have a void unit, I love having void in early cuz it gives me the opportunity to find the Rift Herald early. So I
always hold on to these guys. Scion can
scale and you can also play one of the Scion rroll lines with Bard, which obviously works really well. So holding
on to Scion is really nice. And then
Nico and um Nico and Vi. Vi particularly
I think is one of the best units in the game right [music] now. Vi two star you're basically winstreaking the whole game. Absolutely broken absolutely
game. Absolutely broken absolutely incredible. You can play pretty much
incredible. You can play pretty much anything out of her and she's piltover.
So Vi always want to hold on to Nico as well really good synergies also really hard to deal with and defender really strong cuz it gives a lot of armor to your team. But those are in general
your team. But those are in general obviously I can miss stuff. Oh yeah and also TF. TF basically allows you to play
also TF. TF basically allows you to play billagege water. So always hold on to
billagege water. So always hold on to TF. But in general, that's like my
TF. But in general, that's like my little opener, quick little guide on on um all of the types of openers that you might see or play. Some little examples here. Of course, it's not a
here. Of course, it's not a comprehensive guide of every single opener and the best things and play these five units to gain LP. I live in a world where play around your upgrade, right? That's the most important thing
right? That's the most important thing that I can tell you guys. I think that's going to help you out the most if you're trying to like actually improve at TFT.
Of course, there's some upgrades that are a little bit awkward, right?
spending a lot of gold on a twocost and then you don't have items for them. They
feel really underwhelming and it wastes a lot of gold. So be careful if you're upgrading expensive units, but especially one cost units. They sell for exactly as much gold as you pay as you pay for them, right? So just upgrade
your one costs, whatever one you have, try and find the synergies that match them, no matter what it is. If you have to sell another unit, sell another unit.
Play around those units. Make sure you get a synergy active. Frontline synergy,
backline synergy. That's the main thing.
Don't focus on the units and who they are and their lore of who like wants to be like on the same board together or who's friends with each other. Just look
at their synergies. Say, "Okay, I have an upgraded bruiser. I'm keeping my eyes peeled for a bruiser. If I don't have a bruiser, I'll still play my upgraded unit cuz an upgraded unit is going to be better in most cases than a non-upgraded unit." Right? If I have an upgraded
unit." Right? If I have an upgraded Shen, I think this is going to be better unless I have to make econ. it's
probably going to be better than one cost that share a synergy just because the Shen has more stats and upgraded ability. So, play around your upgrades,
ability. So, play around your upgrades, try and find synergies to match them. If
you can't find synergies to match them, then try and just decide if you're going to lose streak or win streak and see what you can do. That's going to be the best thing. And then, obviously, I gave
best thing. And then, obviously, I gave you some advice on some comps and some ideas that you can play around the different units and openers with. Thanks
for watching. Hopefully, that was helpful in some way. Hey, I know a lot of people have been asking me for openers, but I try and talk about this on my stream when people ask me. And
hopefully this one's a resource to help you guys. Uh, I'll work on other guides
you guys. Uh, I'll work on other guides as well, so obviously stay tuned if you want to see more. Bye-bye.
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